So lets talk about the strafe in DB. I’ve been harping on this in pretty much every post I make. I didn’t see a specific thread devoted to the topic and that surprised me.
I’m not exactly sure what to call it. Strafe acceleration? Whatever is technically going on ruins the experience for me. I’m slightly baffled as to why this is even part of a game in 2013. I’ve never played an FPS game that’s strafe felt so wonky.
Like it or not, strafing is a huge part of aiming in FPS games. Dodging and aim go hand in hand. The current strafe mechanic makes it nearly impossible to properly aim and dodge with any level of precision for me. I don’t see how forcing this strafe acceleration on everyone is any different than forcing mouse acceleration on everyone. Why nerf aiming and dodging in a SHOOTER?
Not only does it ruin any hope to be confident with my aim, it also further makes the game feel clunky. The movement in DB already feels tremendously clunky and with this strafe acceleration, it makes the aiming and shooting feel clunky also. Granted the general movement has gotten much better with recent patches, (its at a playable level i’d say) but still way clunky.
If you are reading this and thinking WTF is this guy talking about, the strafe feels fine to me. Load up another game for a few minutes please. Load up CS, Quake or any other proven FPS game. Have a few 1v1 encounters where you are required to track your opponent. Now go back to DB and do the same. If DB doesn’t feel like pew pew, let me know because I must be missing something in life!
