Thanks for your quick reply on the topic of changing classes.
Here’s an idea for future map-creators hint that goes along with the question, if it is actually possible to create campaigns in this way.
A campaign could consist of maps, that follow a story-line which carries over to the next map. Like as when the allies don’t manage to dynamite the fuel dump in their mission, then the next map is choosen Oasis, because the axis are attacking a town with their tank, which they have enough fuel for.
But, if the allies are successful in blowing up the fuel dump, then the axis don’t have fuel to operate their tanks, and next map choosen is Gold-Rush: Since the Axis tanks are left without fuel, Allies would take on the opportunity to steal an empty tank, refuel it with their own supplies, and try stealing the gold.
That’s a bit far-fetched I know, but it was the only combination of maps that I could think of.
Wicky


