Hello,
What is wrong with this stopwatch cycle?:
//*****Seawall Battery Stopwatch Game
set m2r1 “g_gametype 3; map battery; set nextmap vstr m2r2; sets StopwatchRound 1;”
set m2r2 “map_restart 0; set nextmap vstr m2r3; sets StopwatchRound 2;”//*****Gold Rush Stopwatch Game
set m2r3 “g_gametype 3; map goldrush; set nextmap vstr m2r4; sets StopwatchRound 1;”
set m2r4 “map_restart 0; set nextmap vstr m2r5; sets StopwatchRound 2;”//*****Würzburg Radar Stopwatch Game
set m2r5 “g_gametype 3; map radar; set nextmap vstr m2r6; sets StopwatchRound 1;”
set m2r6 “map_restart 0; set nextmap vstr m2r7; sets StopwatchRound 2;”//*****Rail Gun Stopwatch Game
set m2r7 “g_gametype 3; map railgun; set nextmap vstr m2r8; sets StopwatchRound 1;”
set m2r8 “map_restart 0; set nextmap vstr m2r9; sets StopwatchRound 2;”//*****Fuel Dump Stopwatch Game
set m2r9 “g_gametype 3; map fueldump; set nextmap vstr m2r10; sets StopwatchRound 1;”
set m2r10 “map_restart 0; set nextmap vstr m2r11; sets StopwatchRound 2;”//*****Siwa Oasis Stopwatch Game
set m2r11 “g_gametype 3; map oasis; set nextmap vstr m2r12; sets StopwatchRound 1;”
set m2r12 “map_restart 0; set nextmap vstr m2r1; sets StopwatchRound 2;”vstr m2r1
I tried to create a simple AB stopwatch cycle where every map is played ones for every team. One time axis, and one time allies. All goes well for the first map (battery), but the minute round 2 is over, round 1 begins again…for battery! Why doesn’t it move on to the next map?
gametype is 3.
Anyone who can help? Thnx in advance…