Stop working on the game and fix bugs? (unsalty) (No disagrees please)


(Orivar) #21

Thanks bro :blush:


(n-x) #22

Dont hold your breath. Fixing bugs is not really a priority.

Think about how long the Aura healing glow bug is already in game. They anounced a fix was in testing already in march (http://forums.dirtybomb.nexon.net/discussion/25052/dev-stream-round-up-14th-march-2016/p1) still nothing happened.

Server responses as full, but isnt. Forcing one team to play with one man less, ruining whole games.

The really embarrassing hitbox bug, after you blow up secondary objective on trainyard.

Just check this thread. People collected over 30 bugs in 2 days to get a status on them. Thread was ignored. Then hastily there was a response given to 2 bugs, which were fixed in the 1.5 months the thread was ignored and then it was closed. Tells you something about how important bugs are to them.

http://forums.dirtybomb.nexon.net/discussion/28491/status-on-bugs#latest


(bgyoshi) #23

This is how development works. Your code functions based on how all of it is written, exactly in that way. You notice that this exact combination of code creates bugs x y and z. In order to fix x y and z, you have to change other parts of code. When you change those parts of the code, you might fix x y and z, but now the code is different, and suddenly a b and c aren’t working. You fix a b and c, and maybe bug y comes back, but most likely, bug m n and o appear.

Code only works in one way. When you change any part of the code, there is likely something that was relying on that, and it will change. It’s not possible to make a 100% bug free game, coding is extremely fickle. They will never be able to develop new content if all they focus on are the bugs.

Besides, it’s guaranteed they have a debugging team working on implementing bug fixes and integrating them with new content code changes too.


(Orivar) #24

[quote=“MidnightButterSweats;195786”]This is how development works. Your code functions based on how all of it is written, exactly in that way. You notice that this exact combination of code creates bugs x y and z. In order to fix x y and z, you have to change other parts of code. When you change those parts of the code, you might fix x y and z, but now the code is different, and suddenly a b and c aren’t working. You fix a b and c, and maybe bug y comes back, but most likely, bug m n and o appear.

Code only works in one way. When you change any part of the code, there is likely something that was relying on that, and it will change. It’s not possible to make a 100% bug free game, coding is extremely fickle. They will never be able to develop new content if all they focus on are the bugs.

Besides, it’s guaranteed they have a debugging team working on implementing bug fixes and integrating them with new content code changes too.[/quote]

The game will never be bug free but there are other games that have SMALL bugs that doesnt effect the game so much. This game have bugs that makes me leave lobbys and the game itself…

I cant see the debugging team working on fixing bugs. There are some bugs that are still in the game since open beta launched…


(Orivar) #25

[quote=“Kelben;195776”]Dont hold your breath. Fixing bugs is not really a priority.

Think about how long the Aura healing glow bug is already in game. They anounced a fix was in testing already in march (http://forums.dirtybomb.nexon.net/discussion/25052/dev-stream-round-up-14th-march-2016/p1) still nothing happened.

Server responses as full, but isnt. Forcing one team to play with one man less, ruining whole games.

The really embarrassing hitbox bug, after you blow up secondary objective on trainyard.

Just check this thread. People collected over 30 bugs in 2 days to get a status on them. Thread was ignored. Then hastily there was a response given to 2 bugs, which were fixed in the 1.5 months the thread was ignored and then it was closed. Tells you something about how important bugs are to them.

http://forums.dirtybomb.nexon.net/discussion/28491/status-on-bugs#latest[/quote]

Thank you so much for posting this. May I put it in my first post so everybody will see it?


(B_Montiel) #26

[quote=“AnotherGuy;31519”]Hey it is me, the guy who everybody hates and I am back in another discussion. (yay o:)

What do you guys think about that the developers will stop working on the main content of the game (maps and turtle) for 2-3 weeks and fix most of the bugs in the game?
Maybe all\most of the developers will browse the forums for one hour looking for new ideas for the game that they can make in 2-3 weeks?

I will be much more happy that I know the developers are listening to me, the guy who wants to spend money on their game but doesn’t want to spend it in that state of the game.

Can we reach 5 agrees on this one?[/quote]

This won’t happen as such. Debugging is on its own a quite big process that I would not be surprised that it takes already significant resources, no matter who/when/how. This certainly represents xx% of their available work time on this game, and they can’t really do more without mortgaging the future in a bad way.

Accidentally, this would also require to mention how UE3 is built. AFAIK, you can’t really operate a straight data for data switch in content without rebuilding whole packages. Unless if you are lazy enough and leave the game unpacked like borderlands do and generate 20+ Go disk space games.
Surprisingly enough, I’ve played more than 4 or 5 games based on UE3 which used the same package system (UT2007, Tribes : ascend, chivalry medieval warfare, rocket league and dirty bomb, I might forget some others), and except rocket league, every one of them suffered that “new bugs after patch” issue when the devs were releasing tons of content/improvements in a quite regular fashion in bundles. I would not be surprised that is almost rooted in there partially. So I’d definitely ask them to take more time doing a thorough job packing their updates (take the accurate build branch and other very boring tasks to do), especially when they are releasing significant updates.

About the PTS, its only interest is debugging incoming stuff. Finding skyboxes in maps, OOBs, and nothing more. I would not be surprised half of the game content is even restricted there. Personally, I’ve been quite crossed when I heard they’d turned this private. I still am. Not only because I’m playing since nexon’s alpha and helped since (and this also includes most of my clan-mates who are mostly alpha players and founders), but this also excluded most of the people of goodwill, no matter the interest. Knowing some people playing there, I’d definitely say they are not very into economical aspects and execution game mode, if you understand what I’m saying. I’m very dubious about the secrecy they’re running around it (which is useless imo). Turning the PTS into a steam public beta build would have helped more by allowing the whole spectre of player to participate and also would have created some self-transparency they’d definitely require right now.


(Orivar) #27

[quote=“B. Montiel;195822”][quote=“AnotherGuy;31519”]Hey it is me, the guy who everybody hates and I am back in another discussion. (yay o:)

What do you guys think about that the developers will stop working on the main content of the game (maps and turtle) for 2-3 weeks and fix most of the bugs in the game?
Maybe all\most of the developers will browse the forums for one hour looking for new ideas for the game that they can make in 2-3 weeks?

I will be much more happy that I know the developers are listening to me, the guy who wants to spend money on their game but doesn’t want to spend it in that state of the game.

Can we reach 5 agrees on this one?[/quote]

This won’t happen as such. Debugging is on its own a quite big process that I would not be surprised that it takes already significant resources, no matter who/when/how. This certainly represents xx% of their available work time on this game, and they can’t really do more without mortgaging the future in a bad way.

Accidentally, this would also require to mention how UE3 is built. AFAIK, you can’t really operate a straight data for data switch in content without rebuilding whole packages. Unless if you are lazy enough and leave the game unpacked like borderlands do and generate 20+ Go disk space games.
Surprisingly enough, I’ve played more than 4 or 5 games based on UE3 which used the same package system (UT2007, Tribes : ascend, chivalry medieval warfare, rocket league and dirty bomb, I might forget some others), and except rocket league, every one of them suffered that “new bugs after patch” issue when the devs were releasing tons of content/improvements in a quite regular fashion in bundles. I would not be surprised that is almost rooted in there partially. So I’d definitely ask them to take more time doing a thorough job packing their updates (take the accurate build branch and very boring to do), especially when they are releasing significant updates.

About the PTS, its only interest is debugging incoming stuff. Finding skyboxes in maps, OOBs, and nothing more. I would not be surprised half of the game content is even restricted there. Personally, I’ve been quite crossed when I heard they’d turned this private. I still am. Not only because I’m playing since nexon’s alpha and helped since (and this also includes most of my clan-mates who are mostly alpha players and founders), but this also excluded most of the people of goodwill, no matter the interest. Knowing some people playing there, I’d definitely say they are not very into economical aspects and execution game mode, if you understand what I’m saying. I’m very dubious about the secrecy they’re running around it (which is useless imo). Turning the PTS into a steam public beta build would have helped more by allowing the whole spectre of player to participate and also would have created some self-transparency they’d definitely require right now.[/quote]

Good to know there are people who write more then “no” and gives a disagree.
there are some bugs that are in the game since the open beta and some since the closed beta. these arent small bugs, they are game changers and beyond…

The game isnt optimized as well, I call that a “major bug” because for some players it is hard to gain fps so they leave the game and they will probably wont come again…


(n-x) #28

@AnotherGuy Do with it whatever you want.


(Mr-Penguin) #29

[quote=“B. Montiel;195822”]
About the PTS, its only interest is debugging incoming stuff. Finding skyboxes in maps, OOBs, and nothing more. I would not be surprised half of the game content is even restricted there. Personally, I’ve been quite crossed when I heard they’d turned this private. I still am. Not only because I’m playing since nexon’s alpha and helped since (and this also includes most of my clan-mates who are mostly alpha players and founders), but this also excluded most of the people of goodwill, no matter the interest. Knowing some people playing there, I’d definitely say they are not very into economical aspects and execution game mode, if you understand what I’m saying. I’m very dubious about the secrecy they’re running around it (which is useless imo). Turning the PTS into a steam public beta build would have helped more by allowing the whole spectre of player to participate and also would have created some self-transparency they’d definitely require right now.[/quote]

Pretty much this. ^^^

I got invited to the PTS just because I was active on these forums. Bug hunting didn’t interest me, so I basically just use it to dick around offline and check out the new features weeks before they’re added.

Multiple times I have been tempted to leak compiled information on test server information. I had folders of screenshots of the Assault Course, the ReV event, 2nd Gen loadouts and the Crafting system all ready to go, as well as other goodies hidden in the game files themselves.

Of course, I didn’t leak anything here or anywhere else for fear of a ban. The secrecy is killing me though. What changes could’ve been made if the vast majority of players knew what I knew (and currently know)? Would Crafting had been delayed if people knew the absurd credit prices? Perhaps complaints about the new loadouts would’ve been squelched?

And as for the future, any new mercs and maps waiting for release… well, I can’t say anything about them right now or in the future because of that cursed NDA. As @B. Montiel said, the Test Server needs to become public. Greater transparency is needed. If Overwatch (gasp) can make a public test realm work, then I’m pretty sure SD can find a way.

I would say more, but I can’t. ;_;

-Your friendly neighborhood penguin who happens to be part of an exclusive club that nobody actually plays in in my experience

((But I did have a good time playing tennis with Aimee’s SNITCH and Pineapple Juggler in the test server. Using mines for the net probably wasn’t a good idea though…))

inb4 thread lock/post deletion because I talked about the PST


(inscrutableShow) #30

So I am the disagree guy now? I thought we were friends :’( [/quote]

Well since Gloomy left, we’ve needed a new disagree guy. I gave you an agree tho, maybe start the ball rolling.


(Orivar) #31

thanks bro <3[quote=“inscrutableShow;195837”][quote=“AnotherGuy;195637”][quote=“straightforwardOdyssey;195632”]sry I have to disagree because it’s too funny now (even though I Agree). picking on you but out of respect it’s kinda your thing now[/quote]

So I am the disagree guy now? I thought we were friends :’( [/quote]

Well since Gloomy left, we’ve needed a new disagree guy. I gave you an agree tho, maybe start the ball rolling.[/quote]

Thanks :wink: I will get more disagrees for you :blush: