STOP WITH THE FREE ROTATION !


(funnyCell) #1

The free rotation is cancer, Imagine fighting with Half team of bushwackers+ turrets everywhere and half team Thunder to get flashed every 2 seconds…This is annoying and makes the game unfun
I HAVE A BETTER SUGGESTION !!
Just make every merc, playable for free for about 5-4 matchers so newbies could try them out without the need to wait 2 weeks for a rotation, and also they wont be spamming the same merc for every 2 weeks…
I say we vote for it


(JJMAJR) #2

No. Thunder I could understand, but Bushwhacker?

Bushwhacker destroying you is just a statement as to how powerful you are. Which is not at all. Get better at the game before making a complaint about the free rotation.


(Herr_Hanz) #3

free rotation means we can mix up what mercs we can play without having to buy them, and 4/5 matches is not enough to master a class and see if you like it. and thats the point of free rotation. why do you think there is a whole team of thunders? because they want to try him out.


(Lord.Eblis) #4

@Herr_Hanz
True, it’s a good way to try a merc, but it’s really annoying, I already made a suggestion about that : keeping the free rotation but not the same for all people (random) so we can have some diversity.
Maybe some players are like me, when I see the whole teams playing the same mercs I get bored and try not to have the same squad, I end up not having the right amont of time to play/judge the mercs in free rotation before buying them.
This happened to me this month when Sparks were in free rot. Everyone was playing her, I tried no to so I don’t get bored and end up not testing her. 2 days ago I droped the best card ever for Sparks and… I will need to buy her without testing to enjoy that card that really made me want to play her. Yeah I could wait for next rot but it could be a long waiting.


(bontsa) #5

As far as I see it, not only free rotation is ment to let people try out mercs, it’s deliberately creating larger saturation of specific mercs so people can see what their cons and pros are, how to counter them and what they’re weak to. Sure this could be learned by having just one or 2 of same merc around every second match or so, but you can see a point how encountering Thunder every spawnwave allows you to learn from the class faster than when encountering them every now and then.

SD also uses data-collecting function called ECHO on their servers. As we all one needs certain amount of data about specific action/attribute, in this case mercenaries or guns performance, in order to get trustworthy results. What a better way of getting tons of data of Thunder than putting him on free rotation, ensuring at least 1 present in almost every match? Sure once map/gun/ability/merc balance starts to find it’s sweetspot, this side becomes less important, same if playerbase grows large enough so data gathering does not have to rely on mass saturation of mercs bi-weekly.

But I think despite all frustration it brings, current system fits what DB is now and I hardly see it changing for now. If you want more merc-controlled environment you should hop in DB (and from there to HERO) Discord channel and get on some Pick-Up-Game action :wink:


(frostyvampire) #6

I prefer having a free engineer (maybe make Turtle free or add an RNG case that contains a random free engineer merc which you must open before you can start playing) and give each player 2 random mercs to play with every week.
5 matches are not enough to actually decide if you like a merc or no. Also think what would happen if you tried all mercs for the 5 matches and you don’t have credits to unlock more. You are stuck with only Aura and Skyhammer and your squad will only contain them

Story time: A long time ago Sparks was on free rotation, I tried her for a good amount of games but I sucked with her (I was only rank 10 or so back then) so I never played her since then. Until I got to rank ~20 and started buying all mercs. Now Sparks is my 4th most played and my favorite medic which is always in my squad


(SweetGenocide) #7

Bushwaker? Are you kidding me? I NEVER, AND I MEAN EVER, SAW A BUSHWAKER. Also i understand that one with Thunder, but let’s be real now. If new players joined DB and couldn’t play another merc and only Aura and Skyhammer, then that would get boring.


(funnyCell) #8

[quote=“FrostyVampire;199231”]I prefer having a free engineer (maybe make Turtle free or add an RNG case that contains a random free engineer merc which you must open before you can start playing) and give each player 2 random mercs to play with every week.
5 matches are not enough to actually decide if you like a merc or no. Also think what would happen if you tried all mercs for the 5 matches and you don’t have credits to unlock more. You are stuck with only Aura and Skyhammer and your squad will only contain them

Story time: A long time ago Sparks was on free rotation, I tried her for a good amount of games but I sucked with her (I was only rank 10 or so back then) so I never played her since then. Until I got to rank ~20 and started buying all mercs. Now Sparks is my 4th most played and my favorite medic which is always in my squad

[/quote]

5 matches is about 1 hour and 40 minutes gameplay…I can assure you that if you play that much and dont like the merc, you just dont like him. Also, The idea of giving each player random 2 merc for 2 weeks is great ! That way there wont be no spamming. which is great +1

Demm you havent seen any ? You’re lucky, just try imagine what would happen…Turrets ! turrets everywhere !, But getting to first 50k is pretty easy, you get 30k after lvl 2, and till u get there u get like 5k thats 35k already you get a credit booster (If I remember correctly ) as well…those 15k wont be hard to get at all if you complete your mission…therefor they get their third merc quite easily…also till they actually get to 50k they will be like lvl 5-6, so they can play max lvl 6 servers…till they join the normal or higher min lvl servers they will have at least 1 merc for sure !


(XavienX) #9

Just have a individual random rotation every week or 2 for every individual player.


(Herr_Hanz) #10

[quote=“funnyCell;199329”][quote=“FrostyVampire;199231”]I prefer having a free engineer (maybe make Turtle free or add an RNG case that contains a random free engineer merc which you must open before you can start playing) and give each player 2 random mercs to play with every week.
5 matches are not enough to actually decide if you like a merc or no. Also think what would happen if you tried all mercs for the 5 matches and you don’t have credits to unlock more. You are stuck with only Aura and Skyhammer and your squad will only contain them

Story time: A long time ago Sparks was on free rotation, I tried her for a good amount of games but I sucked with her (I was only rank 10 or so back then) so I never played her since then. Until I got to rank ~20 and started buying all mercs. Now Sparks is my 4th most played and my favorite medic which is always in my squad

[/quote]

5 matches is about 1 hour and 40 minutes gameplay…

[/quote]

assuming that they will play stopwatch. which not everybody does. actual playtime is probaly around 1 hour per 5 matches. as the majority of people join objective instead of stopwatch.


(hoyes) #11

I do not think that people should have access to an engineer straight away, as generally these are the more annoying or skillful mercs to play, aswell as having a job that most people will not really do as they get them, they will probably just play for kills as most people do when they start to play this game. Also the free rotation is a good idea, as it takes a while to get these mercs, and gives people a chance to test them out if they so please. Yes it can be annoying for an entire team of thunders or proxies or fletchers etc. but in higher level play, this is really not an issue as everyone will have either all the mercs, or the ones they want to use, which is determined by the free rotation so they can make a choice before they buy them.


(bontsa) #12

With this I have to disagree. Engineer class is crucial part of DB gameplay, just as medic and firesupport are too. Assault and recon do have their quirks and are also needed in some situations, however not as fundamentally necessary as the first 3 mentioned. Which is why there definitely should be a free engi alongside free medic and free firesupport.

The issue you raise being, to put bluntly, “newbs cant PTFO” spawns from multiple issues such as lack of emphasizing of objectives in tutorial, and lack of engineer part in it. Also for player starting the game, DB has massive information flood to get a hang of. Proper introduction to the game and upcoming CMM aim to help with this by teaching some of the mechanics to players and putting them battle against equally clueless players.

Annoying abilities? Pretty much same with any merc if theres lots of them present. Skyhammer has arguably the strongest ability in the game and he’s a free starter merc, guaranteeing seeing en-tonne of them thus lots of airstrikes present. We don’t see many whining about that though, why is that? Because newer players rarely are able to use the ability effectively. Same if they got access to Bushwhacker for example: you’d see them popping turrets in middle of the road and such => easy to dispose of.

TL;DR Yay for free engineer.


(SaulWolfden) #13

A free engineer is absolutely necessary, it would add some variety to the free rotation so there isn’t always an Engineer in it. They could finally add a tutorial section for an Engineer to properly explain objectives and how Engineers work. I’d say Turtle should probably be the free Engineer just because nobody has paid anything for him yet. Otherwise my only suggestions of the available Engineers would be Bushwhacker or Proxy (Bush reduced to 30k credits if Proxy is made free).


(JJMAJR) #14

Why not just buff Mechanic (so that planting C4 is faster with it too) and give everyone a free lead Skyhammer/Aura Mechanic card for the first time they log in?

Because that most of the engineers are either weak, or incredibly easy and cancerous.


(SweetGenocide) #15

[quote=“funnyCell;199329”]

Demm you havent seen any ? You’re lucky, just try imagine what would happen…Turrets ! turrets everywhere !, But getting to first 50k is pretty easy, you get 30k after lvl 2, and till u get there u get like 5k thats 35k already you get a credit booster (If I remember correctly ) as well…those 15k wont be hard to get at all if you complete your mission…therefor they get their third merc quite easily…also till they actually get to 50k they will be like lvl 5-6, so they can play max lvl 6 servers…till they join the normal or higher min lvl servers they will have at least 1 merc for sure !

[/quote]

Okay i’ll move to the Bushwaker topic, if you get killed by a Bushwaker turret, then that’s your own fault, the turret ONLY does 5 damage, so you basicly can run away from it, unless you don’t have fast reflexes and immideatly turn back and run away from it, also lets not forget that the Turret sees enemy mercs in a semi-circle type, and you also can destroy it pretty easly, it’s time to react is super slow, unless the bushwaker haves Lock-on, and even with Lock-on , It’s still easy to destroy!


(Grave_Knight) #16

Half a team of Bushwhacker sounds like a good time to go Phantom. Turrets everywhere and none of them work. (Could also go Fletcher.)

Half a team of Thunder and I’ll just go Kira. He can’t keep up and no one can survive the laser. (Arty works too. Point is Thunder is slow.)


(JJMAJR) #17

Half a team of Bushwhacker is a freaking breeze. Using Nader instead of Phantom would get better results because that Nader is basically free revives if you are playing her right, and you also kill the turrets popping around.

And the turrets? Their only purpose as of yet is to waste time.


(cloudgazer) #18

No one else thinks 2 weeks feels really long? :wink:

Anyway I liked that time where after one week the most popular out of three dev-chosen mercs were voted on twitter to be put in for the last half of rotation.


(bontsa) #19

[quote=“cloudgazer;201983”]
Anyway I liked that time where after one week the most popular out of three dev-chosen mercs were voted on twitter to be put in for the last half of rotation. [/quote]

I guess you’re referring to ReV event which was basically just massive popularity contest? 4 weeks of quad merc rotations where winner of each week was placed on rotation for the last, 5th week. I highly doubt DB teams from SD’s and Nexon’s part would pull such off regularly, requires more resources than normal rotations as far as I can think.

Besides I certainly don’t want a 4- recon rotation. Current system is fine guaranteeing 1 engineer in rotation at all given times.


(Kudrow) #20

Because of those free rotation I don’t even think about buying new mercs. Why to spend 50,000 credits when you can have them for free for a certain amout of time. Also, free rotation is great for testing mercs - and if you found that some merc is suitable for your playstyle then you can buy it. Anyway, I agree that those free rotation mercs ruins the game a little bit, because these days we will have 4 snipers per team and so on… But, what can you do… :slight_smile: