…without addressing the serious balance issues with maps. It’s bad enough that Trainyard and Bridge (and every map really) are so skewed in favor of Defenders, and now we have Stoker who can cut off even more routes to the objective, making it even harder for Attackers.
I’m really getting sick of one-sided maps where our top scorer (often me) has half the score of their lowest scoring player, and each spawn wave is 10 seconds (or more) of running somewhere to die in 1 second.