Stop Refresh button : here is ui script


(Jaquboss) #1
// $Id: playonline.menu,v 1.1.2.2 2004/04/08 05:50:22 rain Exp $
// Jaquboss added refresh stop..

#include "ui/menudef.h"

// Defines //

#define WINDOW_X		16
#define WINDOW_Y		16
#define WINDOW_WIDTH	608
#define WINDOW_HEIGHT	448
#define GROUP_NAME		"grpPlayOnline"

// Macros //

#include "ui/menumacros.h"
		
// System Menu //
	
menuDef {
	name		"playonline"
	visible		0
	fullscreen	0
	rect		WINDOW_X WINDOW_Y WINDOW_WIDTH WINDOW_HEIGHT
	style		WINDOW_STYLE_FILLED
	
	onOpen {
		conditionalScript cl_punkbuster 0
			( "hide bttn_pbenable ; show bttn_pbdisable" )
			( "show bttn_pbenable ; hide bttn_pbdisable" )
			
		// sort by servername ?
		conditionalScript serversort_0 2
			( "setitemcolor grpColumns backcolor 0 0 0 0 ; setitemcolor grpTabs backcolor .1 .1 .1 .3 ; setitemcolor grpTabs forecolor .6 .6 .6 1 ; setitemcolor serverColumn backcolor .35 .35 .35 .2 ; setitemcolor serverColumnTab backcolor .35 .35 .35 .2 ; setitemcolor serverColumnTab forecolor .9 .9 .9 1" )
			( "clearFocus" )

		// sort by mapname ?
		conditionalScript serversort_1 2
			( "setitemcolor grpColumns backcolor 0 0 0 0 ; setitemcolor grpTabs backcolor .1 .1 .1 .3 ; setitemcolor grpTabs forecolor .6 .6 .6 1 ; setitemcolor mapColumn backcolor .35 .35 .35 .2 ; setitemcolor mapColumnTab backcolor .35 .35 .35 .2 ; setitemcolor mapColumnTab forecolor .9 .9 .9 1" )
			( "clearFocus" )

		// sort by playercount ?
		conditionalScript serversort_2 2
			( "setitemcolor grpColumns backcolor 0 0 0 0 ; setitemcolor grpTabs backcolor .1 .1 .1 .3 ; setitemcolor grpTabs forecolor .6 .6 .6 1 ;	setitemcolor playerColumn backcolor .35 .35 .35 .2 ; setitemcolor playerColumnTab backcolor .35 .35 .35 .2 ; setitemcolor playerColumnTab forecolor .9 .9 .9 1" )
			( "clearFocus" )

		// sort by gametype ?
		conditionalScript serversort_3 2
			( "setitemcolor grpColumns backcolor 0 0 0 0 ; setitemcolor grpTabs backcolor .1 .1 .1 .3 ; setitemcolor grpTabs forecolor .6 .6 .6 1 ; setitemcolor gametypeColumn backcolor .35 .35 .35 .2 ; setitemcolor gametypeColumnTab backcolor .35 .35 .35 .2 ; setitemcolor gametypeColumnTab forecolor .9 .9 .9 1" )
			( "clearFocus" )

		// sort by ping ?
		conditionalScript serversort_4 2
			( "setitemcolor grpColumns backcolor 0 0 0 0 ; setitemcolor grpTabs backcolor .1 .1 .1 .3 ; setitemcolor grpTabs forecolor .6 .6 .6 1 ; setitemcolor pingColumn backcolor .35 .35 .35 .2 ; setitemcolor pingColumnTab backcolor .35 .35 .35 .2 ; setitemcolor pingColumnTab forecolor .9 .9 .9 1" )
			( "clearFocus" )

		clearCvar ui_filterdescription
	}

	onESC { // here is esc action if you want back leaving play online menu just swap comments..
		/*uiScript closeJoin ;
		close playonline ;
		open main*/
		uiScript StopRefresh;
	}

//	onClose {
//		close backgroundmusic_server ; 
//		open backgroundmusic
//	}

// Window //

	WINDOW( "PLAY ONLINE", 146 )
	
// Subwindows //

#define SUBWINDOW_WIDTH		WINDOW_WIDTH-12

// Filters //

	#define FILTERS_WIDTH		.75*(WINDOW_WIDTH-18)
	
	SUBWINDOW( 6, 32, (FILTERS_WIDTH), 28, "MESSAGE OF THE DAY" )
	itemDef {
		name			"messageOfTheDay"
		group			GROUP_NAME
		rect			8 48 $evalfloat((FILTERS_WIDTH)-4) 10
		ownerDraw		UI_SERVERMOTD
		textfont		UI_FONT_COURBD_21
		textstyle		ITEM_TEXTSTYLE_SHADOWED
		textscale		.2
		textalignx		4
		textaligny		8
		forecolor		.6 .6 .6 1
		visible			1
		decoration
	}
	
	SUBWINDOW( 6, 64, (FILTERS_WIDTH), 94, "FILTERS" )
	
	MULTIACTIONLEFT( 8, 80, .5*((FILTERS_WIDTH)-6), 10, "Source:", .2, 8, "ui_netSource", cvarFloatList { "Local" 0 "Internet" 1 "Favorites" 2 }, uiScript UpdateFilter, "Choose the type of game servers to display from Internet, local and the favorites list" )
	MULTIACTIONLEFT( 8+.5*((FILTERS_WIDTH)-6)+2, 80, .5*((FILTERS_WIDTH)-6), 10, "Game Type:", .2, 8, "ui_joinGameType", cvarFloatList { "All" -1 "Objective" 2 "Stopwatch" 3 "Campaign" 4 "Last Man Standing" 5 }, uiScript RefreshFilter, "Displays only game servers offering this Game Type" )

	itemDef {
		name		"filtericonEmptyFull"
		rect		10 92 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_emptyfull"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 10+12, 92, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowEmptyOrFull", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Empty and Full Servers", "Includes or excludes empty and full servers from the server list"  )

	itemDef {
		name		"filtericonPassword"
		rect		10 104 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_pass"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 10+12, 104, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowPasswordProtected", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Password Protected Servers", "Includes or excludes password protected servers from the server list" )

	itemDef {
		name		"filtericonFriendlyFire"
		rect		10 116 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_ff"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 10+12, 116, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowFriendlyFire", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Servers with Friendly Fire", "Includes or excludes servers where team mates can damage each other from the server list"  )

	itemDef {
		name		"filtericonMaxLives"
		rect		10 128 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_lives"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 10+12, 128, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowMaxlives", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Servers with Max Lives", "Includes or excludes servers that limit the number of player lives per match from the server list" )

	itemDef {
		name		"filtericonWeapRestrict"
		rect		$evalfloat(8+.5*((FILTERS_WIDTH)-6)+2+2) 92 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_weap"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 8+.5*((FILTERS_WIDTH)-6)+2+2+12, 92, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowWeaponsRestricted", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Servers with Weapon Restrictions", "Includes or excludes servers that limit the number of available heavy weapons from the server list" )

	itemDef {
		name		"filtericonPunkBuster"
		rect		$evalfloat(8+.5*((FILTERS_WIDTH)-6)+2+2) 104 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_pb"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 8+.5*((FILTERS_WIDTH)-6)+2+2+12, 104, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowPunkBuster", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting PunkBuster Servers", "Includes or excludes Punk Buster servers from the server list" )

	itemDef {
		name		"filtericonAntilag"
		rect		$evalfloat(8+.5*((FILTERS_WIDTH)-6)+2+2) 116 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_antilag"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 8+.5*((FILTERS_WIDTH)-6)+2+2+12, 116, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowAntilag", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Anti-Lag Servers", "Includes or excludes servers with support for modem players from the server list" )

	itemDef {
		name		"filtericonTeamBalance"
		rect		$evalfloat(8+.5*((FILTERS_WIDTH)-6)+2+2) 128 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/filter_balance"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 8+.5*((FILTERS_WIDTH)-6)+2+2+12, 128, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowTeamBalanced", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting Servers with Force Team Balance", "Includes or excludes servers that enforce balanced teams from the server list" )

	itemDef {
		name		"filtericonETPro"
		rect		10 140 10 10
		style		WINDOW_STYLE_SHADER
		background	"ui/assets/icon_etpro"
		forecolor	1 1 1 1
		visible		1
		decoration
	}
	TRICHECKBOXACTIONMULTI( 10+12, 140, .5*((FILTERS_WIDTH)-6)-14, 10, .2, 8, "ui_browserShowETPro", cvarFloatList { "Filter Disabled" 0 "Only show..." 1 "Don't show..." 2 }, uiScript RefreshFilter ; setcvar ui_filterdescription "Filter affecting ET Pro Servers", "Includes or excludes servers running ET Pro" )




	SUBWINDOW( 6+(FILTERS_WIDTH)+4, 32, ((SUBWINDOW_WIDTH)-(FILTERS_WIDTH)-4), 126, "PREVIEW" )
	itemDef {
		name		"mapPreview"
		group		GROUP_NAME
		rect		$evalfloat(6+(FILTERS_WIDTH)+4+2) $evalfloat(32+16) $evalfloat((SUBWINDOW_WIDTH)-(FILTERS_WIDTH)-4-4) $evalfloat(.75*((SUBWINDOW_WIDTH)-(FILTERS_WIDTH)-4-4))
		style		WINDOW_STYLE_FILLED
		ownerdraw	UI_NETMAPPREVIEW
		backcolor	0 0 0 .5
		border		WINDOW_BORDER_FULL
		bordercolor	.1 .1 .1 .2
		visible		1
		decoration
	}

// Server Browser //

	SUBWINDOW( 6, 162, (SUBWINDOW_WIDTH), 256, "SERVER BROWSER" )
	
	// Rows
	
	itemDef {
		name		"row1"
		group		GROUP_NAME
		rect		12 208 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row2"
		group		GROUP_NAME
		rect		12 232 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row3"
		group		GROUP_NAME
		rect		12 256 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row4"
		group		GROUP_NAME
		rect		12 280 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row5"
		group		GROUP_NAME
		rect		12 304 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row6"
		group		GROUP_NAME
		rect		12 328 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row7"
		group		GROUP_NAME
		rect		12 352 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .4
		visible		1
		decoration
	}
	
	itemDef {
		name		"row8"
		group		GROUP_NAME
		rect		12 376 $evalfloat((SUBWINDOW_WIDTH)-12-18) 12
		style		WINDOW_STYLE_FILLED
		backcolor	.2 .2 .2 .2
		visible		1
		decoration
	}
	
	// Columns and sort tabs
	
#define COLUMN_HEIGHT		194
#define SERVERNAME_WIDTH	236 // rain - was 250, needed another settings icon
#define MAPNAME_WIDTH		96
#define PLAYERS_WIDTH		42
#define GAMETYPE_WIDTH		48
#define PING_WIDTH			34
#define SETTINGS_WIDTH		98 // rain
#define FAVORITE_WIDTH		12 // rain
	
	itemDef {
		name		"serverColumnTab"
		group		"grpTabs"
		rect		12 180 $evalfloat(SERVERNAME_WIDTH+1) 16
		type		ITEM_TYPE_BUTTON
		text		"SERVER NAME"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		tooltip		"Click here to sort by Server Name"

		action {
			setitemcolor "grpColumns" backcolor 0 0 0 0;
			setitemcolor "grpTabs" backcolor .1 .1 .1 .3 ;
			setitemcolor "grpTabs" forecolor .6 .6 .6 1 ;
			setitemcolor "serverColumn" backcolor .35 .35 .35 .2 ;
			setitemcolor "serverColumnTab" backcolor .35 .35 .35 .2 ;
			setitemcolor "serverColumnTab" forecolor .9 .9 .9 1 ;
			uiScript ServerSort 0
		}
	}

	itemDef {
		name		"serverColumn"
		group		"grpColumns"
		rect		12 195 $evalfloat(SERVERNAME_WIDTH+1) COLUMN_HEIGHT
		style		WINDOW_STYLE_FILLED
		backcolor	0 0 0 0
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"mapColumnTab"
		group		"grpTabs"
		rect		$evalfloat(12+SERVERNAME_WIDTH) 180 $evalfloat(MAPNAME_WIDTH+1) 16
		type		ITEM_TYPE_BUTTON
		text		"MAP NAME"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		tooltip		"Click here to sort by Campaign or Map name"

		action {
			setitemcolor "grpColumns" backcolor 0 0 0 0;
			setitemcolor "grpTabs" backcolor .1 .1 .1 .3 ;
			setitemcolor "grpTabs" forecolor .6 .6 .6 1 ;
			setitemcolor "mapColumn" backcolor .35 .35 .35 .2 ;
			setitemcolor "mapColumnTab" backcolor .35 .35 .35 .2 ;
			setitemcolor "mapColumnTab" forecolor .9 .9 .9 1 ;
			uiScript ServerSort 1
		}
	}

	itemDef {
		name		"mapColumn"
		group		"grpColumns"
		rect		$evalfloat(12+SERVERNAME_WIDTH) 195 $evalfloat(MAPNAME_WIDTH+1) COLUMN_HEIGHT
		style		WINDOW_STYLE_FILLED
		backcolor	0 0 0 0
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"playerColumnTab"
		group		"grpTabs"
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH) 180 $evalfloat(PLAYERS_WIDTH+1) 16
		type		ITEM_TYPE_BUTTON
		text		"#PLRS"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		tooltip		"Click here to sort by Player Count"

		action {
			setitemcolor "grpColumns" backcolor 0 0 0 0;
			setitemcolor "grpTabs" backcolor .1 .1 .1 .3 ;
			setitemcolor "grpTabs" forecolor .6 .6 .6 1 ;
			setitemcolor "playerColumn" backcolor .35 .35 .35 .2 ;
			setitemcolor "playerColumnTab" backcolor .35 .35 .35 .2 ;
			setitemcolor "playerColumnTab" forecolor .9 .9 .9 1 ;
			uiScript ServerSort 2
		}
	}

	itemDef {
		name		"playerColumn"
		group		"grpColumns"
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH) 195 $evalfloat(PLAYERS_WIDTH+1) COLUMN_HEIGHT
		style		WINDOW_STYLE_FILLED
		backcolor	0 0 0 0
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"gametypeColumnTab"
		group		"grpTabs"
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH) 180 $evalfloat(GAMETYPE_WIDTH+1) 16
		type		ITEM_TYPE_BUTTON

		text		"TYPE"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		tooltip		"Click here to sort by Game Type"

		action {
			setitemcolor "grpColumns" backcolor 0 0 0 0;
			setitemcolor "grpTabs" backcolor .1 .1 .1 .3 ;
			setitemcolor "grpTabs" forecolor .6 .6 .6 1 ;
			setitemcolor "gametypeColumn" backcolor .35 .35 .35 .2 ;
			setitemcolor "gametypeColumnTab" backcolor .35 .35 .35 .2 ;
			setitemcolor "gametypeColumnTab" forecolor .9 .9 .9 1 ;
			uiScript ServerSort 3
		}
	}

	itemDef {
		name		"gametypeColumn"
		group		"grpColumns"
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH) 195 $evalfloat(GAMETYPE_WIDTH+1) COLUMN_HEIGHT
		style		WINDOW_STYLE_FILLED
		backcolor	0 0 0 0
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}

	itemDef {
		name		"pingColumnTab"
		group		"grpTabs"
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH) 180 $evalfloat(PING_WIDTH+1) 16
		type		ITEM_TYPE_BUTTON
		text		"PING"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		tooltip		"Click here to sort by Ping"

		action {
			setitemcolor "grpColumns" backcolor 0 0 0 0;
			setitemcolor "grpTabs" backcolor .1 .1 .1 .3 ;
			setitemcolor "grpTabs" forecolor .6 .6 .6 1 ;
			setitemcolor "pingColumn" backcolor .35 .35 .35 .2 ;
			setitemcolor "pingColumnTab" backcolor .35 .35 .35 .2 ;
			setitemcolor "pingColumnTab" forecolor .9 .9 .9 1 ;
			uiScript ServerSort 4
		}
	}

	itemDef {
		name		"pingColumn"
		group		"grpColumns"
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH) 195 $evalfloat(PING_WIDTH+1) COLUMN_HEIGHT
		style		WINDOW_STYLE_FILLED
		backcolor	0 0 0 0
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"filtersColumnTab"
		group		GROUP_NAME
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH+PING_WIDTH) 180 $evalfloat(SETTINGS_WIDTH+1) 16
		type		ITEM_TYPE_TEXT
		// rain - "SETTINGS" seems more appropriate
		text		"SETTINGS"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"filtersColumn"
		group		GROUP_NAME
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH+PING_WIDTH) 195 $evalfloat(SETTINGS_WIDTH+1) COLUMN_HEIGHT
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"favouritesColumnTab"
		group		GROUP_NAME
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH+PING_WIDTH+SETTINGS_WIDTH) 180 $evalfloat(12+16+1) 16
		type		ITEM_TYPE_TEXT
		text		"FAV"
		textfont	UI_FONT_ARIBLK_27
		textscale	.19
		textalignx	4
		textaligny	12
		style		WINDOW_STYLE_FILLED
		backcolor	.1 .1 .1 .3
		forecolor	.6 .6 .6 1
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}
	
	itemDef {
		name		"favouritesColumn"
		group		GROUP_NAME
		rect		$evalfloat(12+SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH+PING_WIDTH+SETTINGS_WIDTH) 195 12 COLUMN_HEIGHT
		border		WINDOW_BORDER_FULL
		bordercolor	.5 .5 .5 .5
		visible		1
		decoration
	}

	// Server List
	
	itemDef {
		name			"serverList"
		group			GROUP_NAME
		rect			12 196 $evalfloat((SUBWINDOW_WIDTH)-12) $evalfloat(COLUMN_HEIGHT-1)
		type			ITEM_TYPE_LISTBOX
		textfont		UI_FONT_COURBD_21
		textstyle		ITEM_TEXTSTYLE_SHADOWED
		textscale		.2
		textaligny		-3
		forecolor		.6 .6 .6 1
		outlinecolor	.5 .5 .5 .4
		feeder			FEEDER_SERVERS
		elementtype		LISTBOX_TEXT
		elementwidth	$evalfloat((SUBWINDOW_WIDTH)-12)
		elementheight	12
		columns			7	0 SERVERNAME_WIDTH 39
							$evalfloat(SERVERNAME_WIDTH) MAPNAME_WIDTH 13
							$evalfloat(SERVERNAME_WIDTH+MAPNAME_WIDTH) PLAYERS_WIDTH 10
							$evalfloat(SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH) GAMETYPE_WIDTH 10
							$evalfloat(SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH) PING_WIDTH 4
							$evalfloat(SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH+PING_WIDTH) SETTINGS_WIDTH 5
							$evalfloat(SERVERNAME_WIDTH+MAPNAME_WIDTH+PLAYERS_WIDTH+GAMETYPE_WIDTH+PING_WIDTH+SETTINGS_WIDTH) FAVORITE_WIDTH 1
		visible			1
		
		doubleClick {
			uiScript JoinServer
		}
		
		onEnter {
			uiScript JoinServer
		}
	}

	// Status bar


	
	// Misc Buttons


	BUTTON( 12, 102+316-20, .25*((SUBWINDOW_WIDTH)-30), 14, "REFRESH LIST", .24, 11, uiScript RefreshServers )
	BUTTON( 6+6+(.25*((SUBWINDOW_WIDTH)-30))+6, 102+316-20, .25*((SUBWINDOW_WIDTH)-30), 14, "CONNECT TO IP", .24, 11, clearFocus ; open playonline_connecttoip )
	BUTTON( 12+(.25*((SUBWINDOW_WIDTH)-30))+6+(.25*((SUBWINDOW_WIDTH)-30))+6, 102+316-20, .25*((SUBWINDOW_WIDTH)-30), 14, "SERVER INFO", .24, 11, clearFocus ; open playonline_serverinfo )
	
	NAMEDBUTTON( "bttn_pbenable", 6+6+(.25*((SUBWINDOW_WIDTH)-30))+6+(.25*((SUBWINDOW_WIDTH)-30))+6+(.25*((SUBWINDOW_WIDTH)-30))+6, 102+316-20, .25*((SUBWINDOW_WIDTH)-30), 14, "ENABLE PUNKBUSTER", .24, 11, clearFocus ; open playonline_enablepb )
	NAMEDBUTTON( "bttn_pbdisable", 6+6+(.25*((SUBWINDOW_WIDTH)-30))+6+(.25*((SUBWINDOW_WIDTH)-30))+6+(.25*((SUBWINDOW_WIDTH)-30))+6, 102+316-20, .25*((SUBWINDOW_WIDTH)-30), 14, "DISABLE PUNKBUSTER", .24, 11, clearFocus ; open playonline_disablepb )

// Buttons //

	BUTTON( 6, WINDOW_HEIGHT-24, .33*(WINDOW_WIDTH-24), 18, "BACK", .3, 14, close playonline; open main )
	BUTTON( 6+.33*(WINDOW_WIDTH-24)+6, WINDOW_HEIGHT-24, .34*(WINDOW_WIDTH-24), 18, "STOP REFRESH", .3, 14, uiScript StopRefresh)
	BUTTON( 6+.33*(WINDOW_WIDTH-24)+6+.34*(WINDOW_WIDTH-24)+6, WINDOW_HEIGHT-24, .33*(WINDOW_WIDTH-24), 18, "JOIN SERVER", .3, 14, uiScript JoinServer )
	

}

EDIT: fixed all…
This is Based on ETPro playonline.menu
of course you need just to coppy text under // Buttons // and put it instead your own buttons …
that means :

// Buttons //

	BUTTON( 6, WINDOW_HEIGHT-24, .33*(WINDOW_WIDTH-24), 18, "BACK", .3, 14, close playonline; open main )
	BUTTON( 6+.33*(WINDOW_WIDTH-24)+6, WINDOW_HEIGHT-24, .34*(WINDOW_WIDTH-24), 18, "STOP REFRESH", .3, 14, uiScript StopRefresh)
	BUTTON( 6+.33*(WINDOW_WIDTH-24)+6+.34*(WINDOW_WIDTH-24)+6, WINDOW_HEIGHT-24, .33*(WINDOW_WIDTH-24), 18, "JOIN SERVER", .3, 14, uiScript JoinServer )
	

Every ET mod should support it… ( stock ET too )


(Berzerkr) #2

This one is great for people who use the ingame-serverbrowser.
Good job and excellent idea! :smiley:


(Chruker) #3

Yeah, I hate chasing a server down the list… usually I end up double clicking on the wrong one :slight_smile:


(Jaquboss) #4

I posted this on ETPro forums , but i think it is useful for all players using that browser , mainly because it doesnt relly on mod used…


(P4nth3r) #5

Yeah, I hate it when you see a nice server and it keeps moving cause of the other servers that being added to the list.
This should be in the next ET patch I think.

Great work

Greetz Panther


(Floris) #6

If there’s ever going to be one… :eek3:


(Jaquboss) #7

Oh , since PMs arent working today , dunno why i will post for everyone not only Berserker …
Well i did it because on ETPro forums someone asked why did they put away stop refresh , basicly I found that there is it :

 else if (Q_stricmp(name, "StopRefresh") == 0) {
			UI_StopServerRefresh();
			uiInfo.serverStatus.nextDisplayRefresh = 0;
			uiInfo.nextServerStatusRefresh = 0;
			uiInfo.nextFindPlayerRefresh = 0;
		} 

This wasnt hard after finding it ( I have only problems with visual appeareance , you know x,y,w,h…)
This is for all who likes ET and are using its browser , put it in everymod you want , in every pk3 you make if you want , and you dont need to care about credits ( why credits for two words :nag: )
Better make people happy , than myself famous …
If you have any else idea what are you missing from Q3 Team Arena I can look ( however i dont want to code it because compatibility )
So distribute it under credits writen by Splash Damage/ID/Activision…