Welp, looks like I’m gonna be that guy.
Stoker’s molotov is too damn strong. So maybe a nerf isn’t warranted, but I have to say it’s frustrating to play against. A whole area can just get blocked off, and it slows down the game so much, if the molotov is used well. But that’s dealabe.
My real problem is the damage. If you’re giving him an already incredible flank and push stopper, why give it such incredible damage? If someone dies in the fire, it’s a guaranteed kill, they can’t be revived. On Execution, this is a huge deal.
I don’t really know what needs to change, but I have an idea. Either:
-Reduce damage to 35 per second. That’ll give most mercs another second to survive.
OR
-Fire doesn’t finish people. Makes no logical sense, I know, but on Execution the molotov is crazily effective, as any haphazardly thrown molotov onto the roof of the Dank Market can pretty much guarantee a free pick. If the fire doesn’t finish people, then a medic can at least wait until the fire is over. This will encourage Stokers to follow up, and not just throw molotovs willy nilly.