I understand that many people find Stoker to be a balanced merc, and I agree to an extent.
However I feel as if the molotov deals far too much direct hit damage. If I’m not mistaken, 65. Combine that with the instant 40 damage of the fire, and that’s 105 damage right off the bat, and combined with a single enemy bullet, that’s 110.
It doesn’t really make sense to me how powerful the initial damage is. I mean, it’s a molotov, not a stick bomb, so why does the molotov hit so hard? It’s a glass bottle, I don’t think glass shards hurt that much.
I suggest bumping it down to 50 damage on a direct hit. That means you can still kill a light class very very fast, but it leaves any 100 hp classes and over an extra second to escape.
Also it would be nice if the fire did 40 damage per second spread out. Getting chunked for 40 damage is very odd, if it got spread out it would feel a bit better.
not exactly skilled use ;p