I feel the molotov is in a weird place. I feel it isnt much down to the area denial role as it could be. Right now it’s often used as a panic weapon or is thrown down right as people walk into an area/deliver an obj as a scapegoat. You don’t/shouldn’t throw it down before they get there it seems… Which I feel is a bit wrong.
I’m feeling as if it’d be nice to see it deal less damage. So not an outright insta-kill. And make it last a bit longer. Maybe see a faster recharge too.
The idea of it is supposed to be area denial, but right now it just feels too similar to the air strike. Maybe it’s just me?
Thoughts?