Stoker nerf to consider


(watsyurdeal) #1

To reduce the number of panic malatovs, aka throwing your malatov cause you just about shit your pants at that Rhino you just saw, increase how long it takes to actually throw or arm it.

My solution? Have it be just like Nader’s grenade, where it has a short arm time before it actually erupts into flames, this way it’s not quite as useful up close.


(sentimentalDime) #2

Why would panic mollies need a nerf? Most of the time people panic molly somewhere the molotov doesn’t really serve it’s purpose, meaning that they can’t throw a useful one for another 40 seconds?


(watsyurdeal) #3

Because it happens so often it needs something to keep it under control, it’s not the first time something was nerfed for the sake of increasing the skill floor and reducing frustration on the victim’s end.


(blisteringOwlNest) #4

As an occasional panic tosser (laugh it up) most of my molotovs hit the walls and don’t spread out properly, wasting it’s use and rendering it ineffective. Not sure if it’s a bug or a feature, but it’s a good one, and has made me much more careful about using them.

And there’s a pretty big windup anyway. The amount I’ve dropped armed Molly’s on myself because I’ve been brutally murdered mid-arm is not amusing.


(bizarreRectangle) #5

Panic molly is punishing enough. The skillful part is not panic throwing.


(Sir_Slam) #6

Meh. If they burn (hue) a molly on my nuts instead of actually using it on something productive, I win.

Granted this might be my masochism from playing tanks in League and DnD coming out.

“Hitmehitmehitmehitmehitme hehe stupid motherfucker’s trying to hit me.”