it feels soo weak you can hit someone in face and dont kill him, you can even run thru flames and survive
you will say i am bad anyway
[spoiler]:([/spoiler]
it feels soo weak you can hit someone in face and dont kill him, you can even run thru flames and survive
you will say i am bad anyway
[spoiler]:([/spoiler]
A direct hit will absolutely melt a light class: the Molotov is meant as an aoe deterrent: not to be used as a direct hit item. - Making it impossible for an opponent to defuse/plant/deploy for the duration of the fire can be a game winner.
TLDR: you’re using it wrong. (Even wrong-er than the grammar here!)
Use the molotov in combination with your primary, so they either have to choose between dodging forward into your bullets or back into the fire
It’s also still a death sentence to be pelted by one at 90-100HP or below, and you don’t preemptively long jump away
Just throw it at those campers, they will be too busy standing by their health station to run away.
If the Molotov did peg a merc there should be a substantial difference in the spread patter of said fire.
The molotov isn’t even bad, I don’t know why people are complaining about it. It works great as long as if you know where to throw it.
I don’t know why people were complaining about it pre nerf considering 90 hp or less mercs could still survive direct hits. It was survivable then, it’s still a usable ability now. Now if we were talking about Thunder’s ability on the other hand…