I play Stoker a lot, when I do not play an engineer, I play Stoker, I don’t like pure assault merc and I like to be useful to my team.
I like Stoker as he is now.
40 Seconds cool down are a lot, balanced, but a lot, so better save that molotov for area denial than for an easy kill, imho.
If you can do both, deny an area and meanwhile get some kills too, the better.
I guess you use the Molotov to deny an area, AND, I guess you throw a molotov when you see someone coming from that way you’re watching, no ? I think you wouldn’t like to waste 40 seconds because you did think someone could come from there…
So you are defending on Bridge, last phase, you see people coming from the main entrance, you throw a molotov, block road.
If you’d have to calculate the arming time, you could be late, but, we could adapt to that, well is not a bad idea, it could be worked on, could be tested.
I was thinking about giving the molotov just ONE bounce and then detonate at next impact.
Could open more tactics but I’m not sure it’s a good idea.
@Amerika you are right, if you see Stoker not shooting, better go away asap. But you do agree that sometimes, you do not have any time to react.
And this is not that bad because this can happen too with all kind of explosive, even with shoot mines.
Right now, I like Stoker in his current state,