still crashing in limbo


(LordHorror) #1

Ok, I made a little room with a light, team_ctf_redspawn und _bluespawn and added mapcoordsmin und mapcoordsmax to worldspawn
I called the map “first_project” :stuck_out_tongue:
So I created a shader called first_project_levelshots.shader in the scripts dir, put in:

levelshots/first_project_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/first_project_cc.tga
depthFunc equal
rgbGen identity
}
}

levelshots/first_project_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/first_project_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}

Then I made a black tga and called it first_project_cc.tga and put it in a dir called levelshots (that I created because there wasn’t any) in /etmain.
But the game still crashes when I try to enter the limbo menu … why that???
pls help :wink:
thx


(D3C0Y) #2

did u check the invurable and start active in teh entity window of teh spawns ?


(LordHorror) #3

no, but did that now and it is still crashing


(contenu) #4

you have to set your map cords for it not to crash. you need a max and a min. it should work find after you set those. here is a test room i just did.


(bsimser) #5

Could you provide that as a download so we could see what elements are needed in it? Thanks.


(LordHorror) #6

that would be nice

i set my coords already … they are
mapcoordsmins -512 512
mapcoordsmaxs 320 -320


(sock) #7

Make sure you load your test map as follows:

/g_gametype 2
/sv_pure 0
/developer 1
/devmap testmapname

It is extremely important the sv_pure option if you are storing all your files outside of pk3’s.The limbo menu also needs spawn locations setup correctly. Check the ET reference manual on spawnpoints.

Sock
F33l the :moo:


(LordHorror) #8

i did all that sock ^^
and although the coords (maxcoordsmins and maxcoordsmax) were really a square it didnt work … now i took the coords from a given map and it works now … thx for the help


(Slippery Jim) #9

Does it crash if you remove “first_project_levelshots.shader” and try to just test the map as is with no bells and whistles?


(DeAtHmAsTeR) #10

http://www.splashdamage.com/forums/viewtopic.php?t=2537

my thread on the max and mins ting, and a note to make sure it works, i had the same problem as u, until i tried dis. :slight_smile: :clap: