Ok, I made a little room with a light, team_ctf_redspawn und _bluespawn and added mapcoordsmin und mapcoordsmax to worldspawn
I called the map “first_project” 
So I created a shader called first_project_levelshots.shader in the scripts dir, put in:
levelshots/first_project_cc_automap
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/first_project_cc.tga
depthFunc equal
rgbGen identity
}
}
levelshots/first_project_cc_trans
{
nopicmip
nocompress
nomipmaps
{
clampmap levelshots/first_project_cc.tga
blendfunc blend
rgbGen identity
alphaGen vertex
}
}
Then I made a black tga and called it first_project_cc.tga and put it in a dir called levelshots (that I created because there wasn’t any) in /etmain.
But the game still crashes when I try to enter the limbo menu … why that???
pls help 
thx
here is a test room i just did.
