sticky nade


(jamez) #1

would it be possible to make a grenade stick onto whatever it lands onto?, i have a vague idea already.

make a temporary entity that calls a func only on impact and that func saves the vector and makes a grenade that has no physics there.

but for an entity that is not stationary, is this possible?


(fretn) #2

http://rtcwmods.d-e-sign.be//intermediate-advanced/stickycam/index.html

sticky grenades


(jamez) #3

thanks, great link!


(Ramoonus) #4

can someone compile it plz