Should Fletcher remain assault/engineer or should he still be tuned down to be more on par with the rest of the engineers?
If Fletcher was forced to require more than 1 bomb to kill ANY merc, his ability could be made more defense oriented, actually considering setting up traps instead of air bursting all the time.
The damage nerf could vary between 40-60, depending which mercs should die with 2 or 3 bombs. If the middle ground of 50 would be chosen, 3 bomb setup should kill any merc other than Rhino.
Simply nerfing it would be an overkill. To enable Fletcher more on defense, the amount of bombs he carries could be increased and maybe even the cooldown could be reduced.
Also the AOE when stuck on surface would probably need a buff in compensation, as the bombs might be difficult to set up and enemies might not get close enough to the bombs for sufficient damage.
While all of this would severely impact Fletcher, especially on offense, it shouldn’t be too drastic of a change, as Fletcher already required multiple bombs dealing with mercs over certain hp and he could still safely throw bombs on offense while playing around cover.
What do you guys think, have the nerfs over time brought Fletcher to balance or is he still your go-to engineer?