hey
in my map i want to make documents that need to be stolen by the allieds
and put into an truck (doesnt need to drive)
then the map need to end
i did look at a lot of tutorials but it wont work 
i think there is a mistake in the connection script->map
hope you can help me
here is my script until now
game_manager
{
spawn
{
wm_axis_respawntime 4
wm_allied_respawntime 4
wm_number_of_objectives 2
wm_set_round_timelimit 30
// 1: steal documents
wm_set_main_objective 1 1
wm_objective_status 1 1 0
wm_set_defending_team 0
wm_setwinner 0
accum 1 set 0
}
// secuir the documents
trigger objective1
{
wm_objective_status 1 1 1
trigger game_manager checkgame
}
// steal the documents
trigger axis_object_stolen
{
accum 1 set 1
wm_announce "Allied team is escaping with the Documents!"
}
// Returned the documents
trigger axis_object_returned
{
accum 1 set 0
}
trigger checkgame
{
accum 1 abort_if_not_equal 1
wm_setwinner 1
wait 1500
wm_endround
}
}
transmitter_obj
{
spawn
{
}
death
{
trigger game_manager objective1
}
}
// ================================================
neutral_cp_toi
{
trigger show_neutral_cabinet // Show Neutral Closed CP
{
setstate neutral_cp_closed default
setstate neutral_cp_closed_model default
}
trigger hide_neutral_cabinet // Hide Neutral Closed CP
{
setstate neutral_cp_closed invisible
setstate neutral_cp_closed_model invisible
}
}
// ================================================
allied_cp_open
{
spawn
{
wait 100
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
wait 1000
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
trigger disable_cp_features
{
setstate allied_cp_open_model invisible // Hide Open CP model
setchargetimefactor 1 soldier 1
setchargetimefactor 1 lieutenant 1
setchargetimefactor 1 medic 1
setchargetimefactor 1 engineer 1
setchargetimefactor 1 covertops 1
sethqstatus 1 0 // Landmines team warning message
disablespeaker speaker_allied_cp // Disable morse code sound
}
trigger enable_cp_features
{
setstate allied_cp_open_model default // Show open CP model
setchargetimefactor 1 soldier 0.75
setchargetimefactor 1 lieutenant 0.75
setchargetimefactor 1 medic 0.75
setchargetimefactor 1 engineer 0.75
setchargetimefactor 1 covertops 0.75
sethqstatus 1 1 // Landmines team warning message
enablespeaker speaker_allied_cp // Enable morse code sound
}
buildstart final
{
trigger neutral_cp_toi hide_neutral_cabinet // Hide Neutral CP model+clip brush
}
built final
{
trigger self enable_cp_features // Increase charge bar times
wm_announce "Allied Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed_allies"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed"
wm_removeteamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate allied_cp_open_model invisible // Hide Open CP model
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
}
death
{
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
trigger self disable_cp_features // Default charge bar times
wm_announce "Axis team has destroyed the Allied Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_construct"
wm_teamvoiceannounce 1 "allies_hq_compost_damaged"
// *----------------------------------- vo ------------------------------------------*
}
}
// ================================================
axis_cp_open
{
spawn
{
wait 100
constructible_class 2 // Dyno+Satchel
trigger self disable_cp_features // Default charge bar times
}
trigger disable_cp_features
{
setstate axis_cp_open_model invisible // Hide Open CP model
setchargetimefactor 0 soldier 1
setchargetimefactor 0 lieutenant 1
setchargetimefactor 0 medic 1
setchargetimefactor 0 engineer 1
setchargetimefactor 0 covertops 1
sethqstatus 0 0 // Landmines team warning message
disablespeaker speaker_axis_cp // Disable morse code sound
}
trigger enable_cp_features
{
setstate axis_cp_open_model default // Show open CP model
setchargetimefactor 0 soldier 0.75
setchargetimefactor 0 lieutenant 0.75
setchargetimefactor 0 medic 0.75
setchargetimefactor 0 engineer 0.75
setchargetimefactor 0 covertops 0.75
sethqstatus 0 1 // Landmines team warning message
enablespeaker speaker_axis_cp // Enable morse code sound
}
buildstart final
{
trigger neutral_cp_toi hide_neutral_cabinet // Hide Neutral CP model+clip brush
}
built final
{
trigger self enable_cp_features // Increase charge bar times
wm_announce "Axis Command Post constructed. Charge speed increased!"
// *----------------------------------- vo ------------------------------------------*
wm_teamvoiceannounce 0 "axis_hq_compost_constructed"
wm_teamvoiceannounce 1 "allies_hq_compost_constructed_axis"
wm_removeteamvoiceannounce 0 "axis_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
decayed final
{
setstate axis_cp_open_model invisible // Hide Open CP model
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
}
death
{
trigger neutral_cp_toi show_neutral_cabinet // Show Neutral CP model+clip brush
trigger self disable_cp_features // Default charge bar times
wm_announce "Allied team has destroyed the Axis Command Post!"
// *----------------------------------- vo ------------------------------------------*
wm_addteamvoiceannounce 0 "axis_hq_compost_construct"
wm_addteamvoiceannounce 1 "allies_hq_compost_construct"
wm_teamvoiceannounce 0 "axis_hq_compost_damaged"
wm_teamvoiceannounce 1 "allies_hq_compost_construct"
// *----------------------------------- vo ------------------------------------------*
}
}
// Gates 1 and 2
gate1 //main gate
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}
death
{
alertentity gate1_bits
trigger gate1_toi remove
wm_announce "The Allies have destroyed the Main gate!"
}
}
gate1_toi
{
trigger remove
{
remove
}
}
gate2 //side gate
{
spawn
{
wait 300
constructible_class 3 // 2=satchel 3=dyna
}
death
{
alertentity gate2_bits
trigger gate2_toi remove
wm_announce "The Allies have destroyed the Side gate!"
}
}
gate2_toi
{
trigger remove
{
remove
}
}
-Rut.
Ps. my g-map doesnt work also if i pres g (or limbo) i cand see icons (they are autside the screen)


