Fletcher use to be one of the annoying mercs who seemed pretty OP. After a while, however, they nerfed him (After they were done mutilating old sparks). This was welcomed at the time, but right now Fletcher is eclipsed by other engineers from the games I’ve played.
Proxy is a much better explosive centered engineer (with the ability to shoot mines, her mines feel like a 2 for 1 ability, while Fletcher’s sticky and detonation seems like 1 ability in 2) with speed to compensate for 20 less hp, and Bushwacker is more consistent (His turret does area denial at a consistent rate, not the best for constant combat, but that’s another discussion entirely) with a much more consistent range.
I use to be so annoyed by Fletcher’s instant 100 damage, but now he seems inconsistent at best. Maybe if they edited it so that it did more damage to objectives then they would be more of a game changer both in and out of combat, like how both proxy mines and turrets tell you when someone is nearby, making him more unique from the other engineers.
SD could keep editing him for what people want, but I want to know how you guys would change Fletcher to fit into this game better, please comment below!
(Disclaimer: I am NOT a Fletcher Main, I just see no great reason to play him anymore compared to the other engineers)