State of Play: Closed Beta, Communication, & Community


(shaftz0r) #61

name a single game on idtech4 that has been even remotely successful, especially compared to the 3 others you mentioned.

none of those things have anything to do with the engine at all. they’re added from the devs. also those things are nonexistant compared to RtCW/ET

strogg were the most overpowered “faction” ever. stroy up/down and the ability to spawn anywhere. the vehicles are what drove fans of ET away.

except that the gunplay are class system are extremely similar to ET, but with better netcode. the maps and obj are the current failing but are continually being worked on. they’re about 100,000,000x closer to ET than qw’s. i really dont see a comparison even remotely. im sitting here reading, scratching my head.


(Erkin31) #62

name a single game on idtech4 that has been even remotely successful, especially compared to the 3 others you mentioned.

I don’t really care about the success of games to judge an engine, what is important for me is what it offers to me.

Your other remarks clearly indicate that you have not really played to ETQW, or this is a troll.


(Protekt1) #63

[QUOTE=Erkin31;491041]I don’t really care about the success of games to judge an engine, what is important for me is what it offers to me.

Your other remarks clearly indicate that you have not really played to ETQW, or this is a troll.[/QUOTE]

Why do you think he never played ETQW? It is an old game that also had a multiplayer demo on like 2-3 maps or something. Chances are he has played it and you’re just being salty about the fact that you’re wrong.

You’ve got Enemy Territory the name on a pedastal and because this game doesn’t have strafe jumping or whatever it doesn’t deserve the name. That is silly. The modes and gameplay are similar enough that they could have called this enemy territory and still could if they want to. The difference between classes and the characters/proficiencies in this game are similar enough to say that xt’s characters are the next step from classes, as we have seen with other games with class focuses including rpgs (old school rpgs had classes, now they have characters with proficiencies/classes) and MOBAs. The objective modes, while having some differences, are very similar.

It is so silly you’re still arguing that this game is not befitting the enemy territory name because they are different, when QWET is far far different than W:ET than Xt is to W:ET.


(shaftz0r) #64

[QUOTE=Protekt1;491048]
It is so silly you’re still arguing that this game is not befitting the enemy territory name because they are different, when QWET is far far different than W:ET than Xt is to W:ET.[/QUOTE]

this is what makes me keep scratching my head, and face palming every reply.


(acekiller345) #65

What are you smoking dude?.. “Virtually no trickjumping”? There are several trick jumps on every map. “TTK comparable to XT”? Not even close .ROF is a lot slower in QW, and people dont die as fast. Only exception is Sniper Rifle/railgun (headshots) and Oblit/rocket launcher.


(INF3RN0) #66

ETQW changed a lot from beta to the final build. I think you would have really enjoyed it Shaft, at least the infantry maps.


(prophett) #67

I don’t think he would have enjoyed the final build. From a hard core ET player’s perspective the amount of vehicles and turrets was a major turnoff (not to mention cough cough - spread).

I left the game before the first season and returned in season 3. It was A LOT more fun to play then due to qwpro. It’s too bad the NA qwpro server wasn’t regularly populated like the 24/7 locked box/ND80/ET Box/ NA Center pro pubs were.


(Kl3ppy) #68

It’s kinda boring what you guys all say here. It’s always the same: It’s not ET, it has not the ET magic, it has not the ET spread.
How about getting over the fact that xt wont be et2?


(BomBaKlaK) #69

Nice talk about the F2P model by valve


(.Chris.) #70

I like both ET and ET:QW, each offers something different yet share similarities, team/class based objective gameplay. People liked ET for different reasons and their idea of what ET meant to them personally will differ from someone else, you only have to see all the mods that emerged that took the game in different directions to see that, ET Pro isn’t the only version of ET… No reason to bash each other for holding a different opinion as to what qualifies as an ET style game.

The big problem with ET:QW for me was that half the maps weren’t that fun to play (pretty much any MCP map) so half the time spent in public was just a total spam fest due to those maps, the other half played well and offered so much tactical depth, if you can accept vehicles, turrets and aliens that is.

I personally had no problem with vehicles, they were necessary to traverse the maps and to speed up gameplay and also to hold and contest the larger choke points. They offered players another role to play besides straight up shooting and that’s what ET:QW did so well, it offered players a chance to contribute to the match by a number of means, sadly though this kind of fell apart on public servers due to the ranked servers and stats and reward progression system that rewarded players with shiny useless medals for repairing x amount of vehicles or hacking x amount of turrets so you had people grinding instead of playing…

The turrets were a bit of a problem though but depending on the map you could deal with them and they were more of a nuisance than anything else, also they serve as a distraction for vehicles so they focus on taking down the turrets rather than the infantry. However they were just too many of them in general, I would have implemented them differently personally and limited their use. I restricted the amount of spots you could use them in my own maps that allowed them, I left them out all together on most of them. Also Radar was such a fail.

The Strogg were such a non issue for me, the whole idea of ET:QW was having two different teams which played differently, stroyent up and down, spawn hosts, hogs and such symbolised what the strogg are meant to be, aggressive and ruthless and that’s generally how you end up playing like when on the Strogg team, you could be a bit more self reliant. I never felt they were over powered, the GDF were more than capable of holding their own but required you to be a bit more cautious and stick together more. If you look at the vehicles for each team you’ll notice every Strogg vehicle only holds one player and besides the Cyclops have pretty weak amour, they encourage you to make direct individual aggressive attacks on the enemy, the GDF vehicles however hold multiple players and can handle more damage, they’re more about getting to the objective in one piece together. I can kind of like that asymmetry, it would have been nice to see more differences between the two teams but guess it would have made it more difficult to balance.

Anyway, as I said I liked ET:QW, it was flawed but so was ET…


(RasteRayzeR) #71

+1 on the previous post by Chris.


(shaftz0r) #72

solid post chris.

the conversation was someone claiming that qw was closer to et than Xt, which is just so far from true that it physically hurts my brain, not that et was the greatest game ever made :stuck_out_tongue:

ive been told by friends that the pro mod helped a lot. fixed the player model stuttering ectect, but as prophet said, the vehicles and turrets were too much for me at the time. It really took a game like bf:bc2 for me to get over having vehicles in games.


(Erkin31) #73

[QUOTE=Shifty.;491060]It’s kinda boring what you guys all say here. It’s always the same: It’s not ET, it has not the ET magic, it has not the ET spread.
How about getting over the fact that xt wont be et2?[/QUOTE]

And that why Enemy Territory is not a good name for Extraction.

when QWET is far far different than W:ET than Xt is to W:ET.

Nop. The core gameplay (gunfights and movements) is close between ET and ETQW. (And for me, this is important).


(Protekt1) #74

[QUOTE=Erkin31;491078]And that why Enemy Territory is not a good name for Extraction.
[/QUOTE]

That has nothing to do with having ET as part of the name. That has to do with why you don’t want ET as part of the name. For the rest of the gamers in the world, ya know the 99.99999999999999% rest of the gaming world, ET could be a name that sparks a positive memory of ET. It would not spoil the game because it is not ET2. And neither would they read the name as a promise to be ET2, because as we have shown QWET wasn’t spoiled for not being W:ET2.

[QUOTE=Erkin31;491078]
Nop. The core gameplay (gunfights and movements) is close between ET and ETQW. (And for me, this is important).[/QUOTE]

We’re comparing facts, not opinions of the two games.


(Kendle) #75

tbh you’re all missing the point that RTCW wiped the floor with both ET and ET:QW.

Return to Castle Londonstein :smiley:


(Kl3ppy) #76

[QUOTE=Protekt1;491080]That has nothing to do with having ET as part of the name. That has to do with why you don’t want ET as part of the name. For the rest of the gamers in the world, ya know the 99.99999999999999% rest of the gaming world, ET could be a name that sparks a positive memory of ET. It would not spoil the game because it is not ET2. And neither would they read the name as a promise to be ET2, because as we have shown QWET wasn’t spoiled for not being W:ET2.
[/QUOTE]

99.99999% of todays gaming world have positive memorys of ET? I bet 99% of todays gamers never played a single minute in ET. Why are you trying so hard to get ET back? It would be much easier for you to go back to ET and play it.

I prefer a new name. But I don’t get why changing the name again. The game was shown as Extraction, also the beta started for Extraction. Why change it again? I believe that once a name hit the market, don’t change it.


(stealth6) #77

[QUOTE=Shifty.;491100]99.99999% of todays gaming world have positive memorys of ET? I bet 99% of todays gamers never played a single minute in ET. Why are you trying so hard to get ET back? It would be much easier for you to go back to ET and play it.

I prefer a new name. But I don’t get why changing the name again. The game was shown as Extraction, also the beta started for Extraction. Why change it again? I believe that once a name hit the market, don’t change it.[/QUOTE]

I think you’re wrong. Lots of people that were gaming during the time that W:ET was big were either playing W:ET, CoD, CS or BF. So saying 99% of people probably have never played a single minute… Most of the people I talk to have at least heard of it.

Also whenever the topic of good free games comes up on reddit W:ET still gets a lot of upvotes. Here are 2 examples:



Those are the latest topics I could find with a high amount of upvotes. Is this representable info? I’ll leave that up to you to decide. I know reddit likes to circlejerk.

Why not play W:ET now? The graphics are dated and the community is dwindling. The majority of gamers prefer graphics above gameplay. Based on these things I think many people would like to relive W:ET at it’s peak.

Should they rename it to <Something>:Enemy Territory I don’t know, but it could just backfire as it did now… Whispers “Magic of ET”


(Kl3ppy) #78

There is a difference between knowing the game by name and having it played :wink:
I know ET, but never played it.

Maybe I wasn’t clear on my statement, I wanted to say that todays gamers (mainly the CoD/BF players) were to young 10 years ago to play ET. I’m not sure if they actually experienced the “Magic of ET”. I’m more concered that actual ET players will be scared away very fast when a game called London: Enemy Territory for example is released and they think, oh cool a new ET and play xt. xt is more like CoD/BF than it is ET/ETQW. Don’t raise false hopes with a name :wink:


(Humate) #79

Im not feeling et or etqw in xt.
Granted its been years since I’ve played both; I dont quite see it.


(k1ruaa) #80

[QUOTE=Shifty.;491060]It’s kinda boring what you guys all say here. It’s always the same: It’s not ET, it has not the ET magic, it has not the ET spread.
How about getting over the fact that xt wont be et2?[/QUOTE]

Fine, but still it has to be a good game, which is not atm.