Standard measurements for ET


(rgoer) #1

I’m trying to compile a complete list of useful measurements for ET mappers, but so far I’m coming up a little short.

The only measurements I’ve seen floating around are:

Player height (standing): 72 Radiant units

Player height (crouching/prone): either 56 or 54 Radiant units (seen both numbers -- can somebody say for certain if it's one or the other?)

I’d love it if anybody (SD developers?) could help me fill in some of the rest of these:

Player width

Player jump height (and if there are any differences in height depending on if standing, walking, running or sprinting)

Player jump distance (when running)

Player jump distance (when sprinting)

Player swim distance before drown-damage starts

Player swim distance before death by drowning (assuming 100 health–medic or leveled-up battle-sensed warrior, more power to you)

Maximum height a player can fall vertically before damage is taken

Falling distance vs. damage taken ratio

Maximum height a player can fall vertically before death by falling (again, assuming 100 health)

Maximum distance a player can hear another player’s (non-covert ops) footsteps for the various surfaceparms

Maximum distance a player can hear a covert ops footsteps for the various surfaceparms

Maximum distance a player can hear the “weapon changing” sound

Maximum distance a player can hear the “weapon reloading” sound

Maximum distance a player can hear the “dynamite/satchel charge/landmine dropped” sound

Maximum distance a player can hear the “health/ammo pack dropped” sound

Maximum distance a player can hear the “health pack picked up” sound

Maximum distance a player can hear the “ammo pack picked up” sound

Also, if anybody has any other measurement requests, feel free to post additions to my list.


(Blackadder_NZ) #2

Easy way - create a quick map in radiant that has many variations etc of each one you ask e.g maximum height, create different(sp) height pads, jump off each one and record which height hurts/kills you.

Swimming, in radiant units you start drowning at around 1920 Units.


(rgoer) #3

Well, yeah–I could do that. But I assume these numbers must be known figures, that they are assigned values and not arbitrary, and that there’s a good chance somebody with intimate knowledge of said figures browses these boards, perchance?


(SCDS_reyalP) #4

Player width was 38 in RTCW. I don’t think it has changed.

Jumping you can get up a 64 unit crate, but this will be frame rate dependant. I don’t think this means you jump 64 units high, because you get to go up a certain height step for free. Getting up a 60 unit crate is easy, no matter what your frame rate.

Step height is 16 in RTCW.

How far you can jump horizontaly depends a lot on your strafe jumping skill, and what kind of run up you have to it. People have posted their records from dzm_trickjump in various places. Of course, it also depends on your FPS.


(Erik-Ftn) #5

I did some of that once and here is what I came up with:

It seems that GtkRadiant & the engine has set 1 scale-unit on its coordinates roughly to beeing one inch in the “real world”. You can therefore use this to make realistically sized maps. (1 meter is approx. 40 inches)

I did the measuring with 8x8 unit blocks, that’s the accuracy.

Player height: 80 (roughly 2 meter) I didn’t get in under 73.
Player width and breadth: 40 (roughly 1 meter)
Crouching player height: 56 (roughly 1.4 meter)
Player prone, height: 48 (roughly 1.2 meter)
player prone, width: 40 (roughly 1 meter)
Player prone, length: ?

Erik

------below this line only about doorsizes --------------------

Door-opening discussion in relation to this:

A person in the real world is approx. 60 cm across his shoulders, 30-40 cm “thick” and between 170 and 190 cm high. All ET players have backpacks so it makes sense making them equally wide & thick.

Your standard home or office doorway is 200 cm high and 80 cm wide. A tall person jumping in a doorway hurts his head, though passing trough a doorway in wich someone is prone is not really a problem. This is actually an issue in ET since a lot of soldiers with mg’s seem to like doorways and effectivly blocking them.

Ie in the real world you have a gap of between 10-20% of your height between your head and the top of the door opening and a gap of 15% of your width on each side. To get the same feeling when passing an ET door, it should be 88-96 units high and approx 56 wide.

Unfortunately this does not allow you to pass a prone player.

Door-hole sizes in regard to this:

Small and annoying entrance for one person
(40*80) - looks small,

“Normal” convenient one-person entrance opening
(56*96) - looks door-like

Opening in wich you can climb over a prone player if you crouch.
(56*112) - well…slighty higher

One one-person (non-openable) house front door taken from the goldrush bank courtyard: 64*120 - looks somewhat big/ official

An opening in wich two people can pass each other and you can walk over a prone player.
(80*128) - looks more like one of two doors in a big portal.

Erik


(Irrelevant) #6

The scale from original Wolfenstein was 8 units = 1 foot, and I don’t think it’s changed.

You could work out approx measurements by measuring yourself and converting. :fiesta:

Seriously, could someone at SD post the official numbers as programmed?


(Erik-Ftn) #7

(8 units = 1 foot) -> player height 72 units = 72/8 = 9 feet = 2.74m

:nod:


(Irrelevant) #8

Opps.


(Erik-Ftn) #9

from:
http://www.murderx.com/shlep/Tutorials/body_tutorials.html

Player Dimensions

Player height = 73 map units.
Player width = 37 map units.
Min crawl height = 49 map units.

Also the doors in beach are 112h x 64w x 4d, might be an idea to stick to these to get the correct sense of scale.

Max jump height = 62 units
Max step height = 17 units