So, I was in another thread, and I am taking no credit for this because I saw a guy named Achtung bring it up. It did get me thinking though, would this work in Brink? I know right away that many people will say no, but I also know that it’s a topic that might get some people thinking. I’m pretty sure everyone here knows what a stamina bar is and how it would be used in Brink, but just to make it clear, whenever you sprinted(pressing the S.M.A.R.T. button), a little bar would pop up. As you sprinted, the bar would gradually go down, and when you stopped it would start to refill. If it ran out however, you would have to wait for it to refill all the way, and your character would be unable to sprint until it did.
That being said, I think it would add a little more strategy, such as when someone is chasing you. You would think ‘Do I take the risk and stop sprinting to let it refill a little and hope he’s far enough behind that he doesn’t catch me, or do I risk letting it run out to get a little more distance in between us and take the risk of not being able to sprint for a while’. So, just tell me your thoughts, that’s it. Do you think it would be a good or bad thing to add in? Do you think it would fit into a game like Brink? Are you indifferent to the idea and don’t care either way? List your thoughts on it.
