UPDATE
New non-fileplanet link:
http://www.et-scene.de/downloads.php?file_id=136
Thanks to Cartman and ET-scene.de
Another link:
http://drunkz.vibada.com/stalin_beta.zip
Thx to FL3A
Yet another link…
http://www.pcgamemods.com/4215/
thx FrontRunner & pcgamemods!
Ahh, after months of hard work and frustration, here it is!
This is a pretty early beta… and it might be a little premature… but hell… im so sick of looking at this damn thing i felt like i needed a break from it. Anyway, it runs fine, but there are a few minor bugs which shouldnt really be much of a problem at this point.
Here is a copy\paste from the readme:
::::::::::::::::::: STALIN_BETA :::::::::::::::::::
Filename: stalin_beta.bsp
Author: Justin “StormShadow” Ingels
Website: http://www.planetquake.com/stormshadow
Email: stormshadow@planetquake.com justiningels@hotmail.com
ICQ: 135532353
Map description:
Multiplayer map for Wolfenstein: Enemy Territory
Story: The Axis have taken control over large portions of the Russian city of Stalingrad. In order to
re-take the city, the Allies must gain control of a small neighborhood on the western side of
the city. This area is a key strategic position, from which the allies hope to launch further
missions deeper into the city. However, being aware of the importance of this area, the axis
have placed two jagdpanther tanks somewhere within this area, which must be destroyed in order for
the allies to move in their own tanks, and secure the area.
Objectives:
Allies:
- capture munitions depot spawn
- build command post
- destroy upper wall
- destroy main gate to secure munitions depot spawn
- destroy east tank
- destroy west tank
- prevent axis from building ccommand post/destroy axis command post
Axis:
- defend forward spawn
- prevent allies from building command post
- defend uper wall
- defend main gate
- defend east tank
- defend west tank
- build axis command post
Known Bugs:
Doors dont make sounds
When spawning as axis, you cant select the north spawn and spawn there.. your forced to spawn
at the forward spawn untill the allies take it.
One of the tank icons doesnt show in the limbo menu untill you actually join axis. IF you
click axis in the limbo menu, it wont show, but when you click 'ok' and start the game, it
shows up just fine.
The axis teamdoors dont have an axis logo on them
If you find any bugs or errors, please let me know!
Technical Info:
Construction: GtkRadiant-ET-1.3 w/q3map2
Easygen v_142
Adobe Photoshop 7.0
Credits:
Textures:
Standard ET textures and sky courtesy of Splash Damage
Most of the brick and concrete textures are from www.shaderlab.com
Some brick and concrete textures are from BerneyBoy - www.planetquake.com/berneyboy
Command map:
M Schaffer (you da man!)
Thanks to:
All the friendly folks at Splash Damage forums for comments, criticisms, and technical help.
Everyone who beta tests my map for me :)
Notes: a) There are a bunch of neat (and useful) jumps on this map… try and find 'em 
b) Many of the roofs are accessible. Some are accessible by climbing up pipes (like the factory and the
church for instance).
c) The map slightly favors the offensive team (allies) so I made the timelimit 20. Hopefully this will
work out
Any feedback, including bug reports, questions, comments, criticisms. can be emailed to me or posted in my thread at
splash-damage.com forums or burial-grounds.com forums
Download:
http://www.fileplanet.com/dl.aspx?/planetquake/stormshadow/stalin_beta.zip">Download stalin_beta.zip
Ill update once i get a non-fileplanet link. Although there shouldn’t be a line at fp at all.




More screenies and info available on my website:
http://www.planetquake.com/stormshadow/projects.asp
Thanks in advance for any feedback or comments 


