Stacking up against the competition


(brbrbr) #41

stacking is PART of competition.
Art of war is not art of “win of fair competition”[ie, not sport], no, its “art of wining of any competition”.
you’re become part of solution or become part of problem.
thats it and nothing more.
thinking fast is important, but FAR more improtant is Qualty of this thinking too.


(Kinjal) #42

[QUOTE=brbrbr;253332]stacking is PART of competition.
Art of war is not art of “win of fair competition”[ie, not sport], no, its “art of wining of any competition”.
you’re become part of solution or become part of problem.
thats it and nothing more.
thinking fast is important, but FAR more improtant is Qualty of this thinking too.[/QUOTE]

I don’t understand what u talking about. And BTW u has the most depressive avatar in the history of the world. (Not my words, Russian etqw community united opinion)


(engiebenjy) #43

For me to beat a COD release it would need to be measured on sales (duh the reason games are really made) - in november game publishers avoid releasing a first person shooter because there is COD, which inevitably also gets bought as xmas presents.

You need a good window to release into to get the sales (especially if its a new IP), I am not too sure brink has this. Killzone 3 might be chosen instead of brink by the PS3 gamers, and thats a lot of lost sales already.

But at the end of the day its up to bethesda, good marketing and a good game from splash damage and it should hopefully get decent sales. Then a sequel could possibly challenge the likes of COD


(Vaporman) #44

I don’t think CoD is going to continue being THE game to beat from here on out. I’ve heard so much negativity regarding Black Ops that the name is now tarnished (imho). This leaves an opening for competition to steal some spotlight.


(LyndonL) #45

Pfft… Same negativity came about with COD:WAW and it didn’t slow things down… although IW aren’t around to pick up the pieces this time I guess.


(Vaporman) #46

Don’t discount the power of negative word of mouth. There are few things more damaging to a company and/or brand. As a businessman myself, I can attest to this.


(Nail) #47

Yep, the negativity surrounding BLOPS kept it down to only $100 million over MW2 in 5 days and to only 1+ BILLION DOLLARS in under 2 months, that’ll teach 'em


(Vaporman) #48

I can guarantee you that enough negative word of mouth could prevent the developers of Black Ops from ever enjoying that level of success again.

Oh sure, there will always be the “drones” who will purchase any used diaper with CoD stamped on it. But if you alienate enough gamers, they wont be back for the next go around.


(Nail) #49

sure, just like MW2 got all that bad press about no ded servers and sold $650,000,000 in 5 days.

console players buy games because of the game magazine hype and non-stop TV ads, most of them have someone else pay for it, there is no reason for them to quit doing so. I’ve seen it with the foster boys I work with. All their buddies want it so they do too, they get it, look up the cheat codes, run through game with all unlocks and then want a new game. They don’t care, they have nothing invested.

for Cod, all Acti has to do is bring in a new gun, change the locale and resell the same trash over and over


(Vaporman) #50

I’m not discussing negative “press”. I’m talking about actual gamers, getting themselves up in arms. I personally have never purchased a game because a T.V. ad told me it was great. I read the actual reviews from other gamers on the retailer sites, or in forums. I doubt the majority of gamers go about it that way, but the point is that if they hear about the flaws of a game from their friends, they are much less likely to purchase it. If they expose themselves to all the negativity in forums and elsewhere on the internet, they are less likely to purchase it.


(Nail) #51

By “press” I meant the forums where everyone was up in arms over lack of dedicated servers and proclaiming “never buy a CoD again” ony to turn around and make BLOPS the biggest selling game ever


(Vaporman) #52

I don’t really equate issues like having a lack of dedicated servers with having the actual game be awful or full of annoying issues.

I’m not predicting that the next CoD game will be a flop. I’m merely trying to make a point that enough negative word of mouth does indeed damage a product and sales numbers.

Look at Mortal Kombat. Hugely popular with tons of media hype. Eventually Midway couldn’t give the sequels away, even with giant marketing efforts.

Not the same type of game, but a good example of how things can begin to crumble for a brand if it fails to deliver consistently.


(LyndonL) #53

There’s the old saying: Any publicity is good publicity… and unfortunately it is true in this case.


(engiebenjy) #54

I remember the old Left 4 Dead 2 boycott, thousands of angry L4D players all saying they wont buy it.

They did.

And people will buy the next COD, I think splash damage have the right idea - give console gamers something they havent really had before (objective driven multiplayer). Then perhaps playing COD will feel a bit empty. The problem with this is getting gamers to buy brink in the first place (TV ads and good reviews)


(tokamak) #55


(gunzo) #56

News will spread like wildfire if the gameplay of BRINK is good. It has several very strong and interesting features promised. Also with steam, popular games get a kind of free marketing as you see friends playing.

I think it could very well be a strong contender for top 5 mp shooters on the pc, as long as it doesnt fall flat.
Having lots of customization and features will not help if the game simply isnt fun and addictive.

TF2 and CS are very hard to dethrone simply because their players always come back to them. CoD and BF players seem to be more open to migration.


(Seyu) #57

Tokamak, the low user score could because of the all the nerd-raging fanboys giving the game a zero.

Eh, I wouldn’t really trust the journalistic integrity of game review sites.

You know, that didn’t happen with ET:QW.


(goat72) #58

[QUOTE=Seyu;259984]Tokamak, the low user score could because of the all the nerd-raging fanboys giving the game a zero.

Eh, I wouldn’t really trust the journalistic integrity of game review sites.

You know, that didn’t happen with ET:QW.[/QUOTE]

To be fair, ET:QW was released 1-2 weeks before TF2, a game that many had been waiting for since long before ET was released. It was such a shame and I’ve always wondered if that was the main reason it never really took off.

goat


(.Chris.) #59

[QUOTE=goat72;259988]To be fair, ET:QW was released 1-2 weeks before TF2, a game that many had been waiting for since long before ET was released. It was such a shame and I’ve always wondered if that was the main reason it never really took off.

goat[/QUOTE]

COD4 was also released around the same time.