Stacking up against the competition


(Humate) #21

Sockdog brings up an interesting point about the modes.
With the campaign mode as I understand it, the loser of the map gets booted off the server?

Could someone from SplashDamage elaborate on this… Thank You :slight_smile:

And does freeplay mode allow for a 3 map rotation with the same group of players?
Or is freeplay mode, simply stopwatch mode?


(SockDog) #22

@Atavax. This is great but there is a slight contradiction when you consider they’re making a great game but also bending over backwards to make it appeal to a new group of gamers and on several new platforms. As I said previously the game can be easily profitable and successful but to beat CoD it has to have a lot more than that over the long run. Perhaps we’ll see this in Brink 2.

@Humate. I believe you can play and follow on with the story (moving from server to server) or opt out and stick with a specific server and just play the maps in a more traditional rotation. How this all affects team consistency I don’t know, seems very reliant on having a large community or else you’ll be playing bots a lot of the time.


(Humate) #23

Thanks for answering my question. Decided to delete the post after doing a bit of research.


(Atavax) #24

how are they bending over backwards to make it appeal to a new group of gamers?


(Nail) #25

FF and VOIP off by default, console versions, S.M.A.R.T.


(SockDog) #26

Regen health, persistent XP based rewards. Maps/Movement to be determined. I may even go as far as saying that perhaps female models would have been included on a PC only product.

The fact they’ve built up their team with top people from console development means they’re building a game with many console centric aspects. I’m not saying that means the game is going to be poor on the PC (they also have huge PC experience too) but it does mean they are making concious design decisions to appeal to console/CoD gamers.

So all that being said I do think it is then a little contradictory to say Brink is purely “the game they want to make” when it’s pretty clear there are practical, market, concessions being made throughout its design.


(Nail) #27

“the game they want to make” changes when you go from a small modding team to a business supporting 100+ people and their families, as well it should. At the end of the day, if you can’t feed your family, you’re doing it wrong. Success in this business is determined by units sold not by gameplay features, graphics or novel approaches. BLOPS is succesful because it sold $1,000,000,000+, not because it’s a good game.

I sincerely hope brink does well enough to “feed the beagles”.


(Kinjal) #28

100% agree. Very well said. Sad… but true.


(Nail) #29

not sad at all, it’s actually good, with success comes money, then you can start making “the game they want to make”
Successful developers can make what they want once established (as long as the Publisher doesn’t Actifail)


(Kinjal) #30

Mm example(not Blizzard)? Coz only one thing comes in mind – realtime worlds and APB (good start “Crackdown”-> many many money -> not traditional “elf based” game).

may be valve portal, i dont know


(Apoc) #31

You need hype. Lots and lots of Hype.

I say 2 weeks before release the trailer for brink should get advertised on tv. If you can build enough hype to get the masses to buy then youve done all your pr work. The quality of the game should do the rest.


(SockDog) #32

[quote=Nail;253013]“the game they want to make” changes when you go from a small modding team to a business supporting 100+ people and their families, as well it should. At the end of the day, if you can’t feed your family, you’re doing it wrong. Success in this business is determined by units sold not by gameplay features, graphics or novel approaches. BLOPS is succesful because it sold $1,000,000,000+, not because it’s a good game.

I sincerely hope brink does well enough to “feed the beagles”.[/quote]

QFT and I don’t begrudge SD for making these moves even if I do whine about some of the decisions.


(Kinjal) #33

[QUOTE=Apoc;253025]You need hype. Lots and lots of Hype.

I say 2 weeks before release the trailer for brink should get advertised on tv. If you can build enough hype to get the masses to buy then youve done all your pr work. The quality of the game should do the rest.[/QUOTE]

I agree, but I still think that - need to start build hype no less than 3 months before release, one man will attract others if he can show his friends cool videos or sum thing like that. How can I lure more ppl if all I can show is poor quality 2 min video from PAX and 8 min video from e3 (other vids are too old or not presentable, cinematic video is very good but it can work only for beginning). Anyway u can believe me or not , but a bit hard to promote Brink right now, of course may be its just too early for building hype, but I find the situation on this forum as a dramatic, very low activity for game which aim for big sales.


(Atavax) #34

[QUOTE=Nail;253017]not sad at all, it’s actually good, with success comes money, then you can start making “the game they want to make”
Successful developers can make what they want once established (as long as the Publisher doesn’t Actifail)[/QUOTE]

yeah, because blizzard is making good games now… they continue to shovel bull**** onto consumers. with success comes insanely large budgets comes insanely large staff comes lack of personality in a game. in Diablo II every class was 1 sex. Would the game have been improved if they made both sexes available for every class? no. in Diablo III, they are drastically increasing the cost to make the game by doubling the amount of characters they have to model, animate, and create gear for; without even adding to the game, just to satisfy a couple extremely anal people.


(Atavax) #35

[QUOTE=SockDog;253000]The fact they’ve built up their team with top people from console development means they’re building a game with many console centric aspects. I’m not saying that means the game is going to be poor on the PC (they also have huge PC experience too) but it does mean they are making concious design decisions to appeal to console/CoD gamers.
[/QUOTE]

i don’t think hiring a larger staff, including members experienced in a medium that they don’t typically have experiance in qualifies as bending over backwards…


(Nail) #36

as opposed to trying to do it themselves ?


(SockDog) #37

LOL. I don’t think you could get a better definition. If they were making solely “the game they want to make” then why bring on people with outside experience to influence the design. Oh yes, because they’re making it to have a wide appeal and so commercially successful, by changing the design to fit all three platforms.

Exactly the same reason why including multiple modes for example would reach a bigger audience. Hence the contradiction (at least in your justification for the decision).


(Nail) #38

You’re looking at this from a gamers view, they’re looking at it as a way to feed their families. Game companies exist to make money, not please us tunnel visioned PC players


(Atavax) #39

I am looking at it from a game enthusiast’s point of view. you are looking at it as a businessmen’s point of view. do beer enthusiasts think bud light is the best beer? no. but bud light is the best selling beer in the world, so a businessmen would consider it a very good beer. but i rather have the beer the bar down the street brewed even though it sells orders of magnitudes less.


(Vaporman) #40

I agree, to a certain extent.
Whether or not the size and scope of a project overwhelms the quality of the experience is decided by the abilities of those at it’s helm.
I trust large budgets and staff in the hands of a Myamoto or a Kojima and their teams.