Ok I want to use more misc_gamemodels (bsp size reduction), the reason I’ve got misc_models in stead in some places is vis related. e.g. iif I misg_gamemodel some of my trees, they sudenly appear as u pass from one leaf node to another (my 2 sons, who test for me, call these ‘bunny trees’!!!). IS there a way to prevent this without turning them to misc_models?
(also why the hell does this work anyway???)
Massive