Stable misc_gamemodels


(Massive) #1

Ok I want to use more misc_gamemodels (bsp size reduction), the reason I’ve got misc_models in stead in some places is vis related. e.g. iif I misg_gamemodel some of my trees, they sudenly appear as u pass from one leaf node to another (my 2 sons, who test for me, call these ‘bunny trees’!!!). IS there a way to prevent this without turning them to misc_models?

(also why the hell does this work anyway???)

Massive


(Massive) #2

ahh - misc_visdummy - got it thanks…

M


(]UBC[ McNite) #3

Hm i was wondering… how much BSP size do you save that way? I ll use a lot of models in my upcoming map, and maybe reducing the BSP size would be a good idea. So, did you test how much you can save?


(Massive) #4

look at the le mont st michel thread - has all the links & arguments for doing it this way

M