Sprinting Grenades


(Zekariah) #1

I realise someone just asked about Grenade shooting in the forums, but what of sprinting while throwing grenades?

For me this is the most avoided ability. All others seem to have their merits, but does anyone use this ability? It just seems like a wasted credit.


(FireWorks) #2

Ehm!!! WTF??? OMG…

sorry

Ok this is about the most import (as all other are…) that you can skill.
You can run and cook a nade. This skill is so omg that i cant put its value in words!

You come to an objective area with a cooked nade and stop whatever nasty is going on there! It knocks the other guy(s) down preventing a plant, defuse, whatever. Whenever time is an issue (its always) this one is of great value. Beside all the easy frags you get when starting a gun fight with a nade in the other guys’ faces:)

EDIT: Brink is a fast paced game. With every second counting while scavanging through the maps. These are timesaving bad ass mapdeciding abilities we are discussing here!


(Ninjat_126) #3

I didn’t get it early and regretted it.

I love having the freedom to sprint and reload/throw nades whenever. It really meshes with the SMART system.


(Zekariah) #4

[QUOTE=Ninjat_126;335416]I didn’t get it early and regretted it.

I love having the freedom to sprint and reload/throw nades whenever. It really meshes with the SMART system.[/QUOTE]

Oh, i definitely use sprint reload, but i have never felt the need to sprint and 'nade.


(zicogja421) #5

I personally consider it so essential to my style of play that I would have no problem with SD making sprinting while nading and sprinting while reloading default features of the game play. They just seem so obviously useful to me.


(wolfnemesis75) #6

Great skill along with Sprint Reload. I am glad peeps are posting these because I now feel Grenade Shooting is more effective and worthwhile than I initially thought.


(zicogja421) #7

It can be important for using nades in an effective manner. For example, wherever the defense is cluttered together holding a position (like where you have to hack in the first phase of Terminal or where you have to hack in the second phase of Security Tower), the ability allows you to sprint into a good position to throw the primed grenade and then sprint back to cover after you have released it. Even if you choose not to sprint back to cover after throwing the nade, the fact that you were sprinting while priming and then throwing the nade gives you a clear advantage over someone who couldn’t do that simply because it could make you a harder target.

I would say that being able to sprint while nading is important for the same reason that being able to spring while shooting is important: the faster you can move while attempting to inflict damage on your enemies, the better off you are. This is almost certainly one of the main reasons why so many people prefer to use the light body type instead of the other slower ones.


(FireWorks) #8

I got a question for you guys! What are you doing at beginning of SecTow as Sec?


(wolfnemesis75) #9

[QUOTE=zicogja421;335428]It can be important for using nades in an effective manner. For example, wherever the defense is cluttered together holding a position (like where you have to hack in the first phase of Terminal or where you have to hack in the second phase of Security Tower), the ability allows you to sprint into a good position to throw the primed grenade and then sprint back to cover after you have released it. Even if you choose not to sprint back to cover after throwing the nade, the fact that you were sprinting while priming and then throwing the nade gives you a clear advantage over someone who couldn’t do that simply because it could make you a harder target.

I would say that being able to sprint while nading is important for the same reason that being able to spring while shooting is important: the faster you can move while attempting to inflict damage on your enemies, the better off you are.[/QUOTE]

Staying on the move even with a heavy is important. So anything that keep from having to stop to do something is a good ability. I have both of these abilities.


(Stormchild) #10

I have yet to try this ability…

Does that mean you can drop a nade while wall-jumping overhead ? That could be useful.


(Kalbuth) #11

Run from start to right-most stair, get inside building up, jump to stairs, run to the top of the all and through the hole in the barrier, cook grenade while falling down, once landed safely, throw on the soldier planting and shoot him.
I consistently stop plants this way, and provided I’m backed up, we can hold the plant a bit, or even full hold from there, depending on the opposition.
If I’m alone doing this, I stop the first plant, usually, but it doesn’t go further than that.

I’ve neither sprinting nade nor nade shooting, it’s not needed to stop the plant, from what I’ve seen so far


(zenstar) #12

[QUOTE=Kalbuth;335440]Run from start to right-most stair, get inside building up, jump to stairs, run to the top of the all and through the hole in the barrier, cook grenade while falling down, once landed safely, throw on the soldier planting and shoot him.
I consistently stop plants this way, and provided I’m backed up, we can hold the plant a bit, or even full hold from there, depending on the opposition.
If I’m alone doing this, I stop the first plant, usually, but it doesn’t go further than that.

I’ve neither sprinting nade nor nade shooting, it’s not needed to stop the plant, from what I’ve seen so far[/QUOTE]
Pretty much this. Suicidal sprint to the objective point to drop a grenade there. If I survive inital contact I hunker down and try to heal up while holding.


(FireWorks) #13

[QUOTE=Kalbuth;335440]Run from start to right-most stair, get inside building up, jump to stairs, run to the top of the all and through the hole in the barrier, cook grenade while falling down, once landed safely, throw on the soldier planting and shoot him.
I consistently stop plants this way, and provided I’m backed up, we can hold the plant a bit, or even full hold from there, depending on the opposition.
If I’m alone doing this, I stop the first plant, usually, but it doesn’t go further than that.

I’ve neither sprinting nade nor nade shooting, it’s not needed to stop the plant, from what I’ve seen so far[/QUOTE]

Nice and with sprinting grenade you would also stop them taking off the cover leaving them with 2 objectives to be done.


(Kalbuth) #14

Taking off the cover? As far as I’m aware of, they only have the bomb to plant as 1st obj


(zenstar) #15

You’re not sprinting fast enough :slight_smile:

The resistance first objective is removing the cover. Any class can do it and it’s super quick to accomplish. 2nd objective is plant the HE charge.


(Kalbuth) #16

awwww… :smiley:
I’m indeed too old to sprint that fast :wink:


(zenstar) #17

[QUOTE=Kalbuth;335453]awwww… :smiley:
I’m indeed too old to sprint that fast ;)[/QUOTE]

I just swat the young whippersnappers with my cane to make them get to the objective faster. I’ll be along to shout at those resistance no-gooders to tell ‘em to "git off mah lawn and stop fiddlin’ with mah 'lectricity box" soon.


(wolfnemesis75) #18

lol. I broke my old hip trying to parkour to the hack box. time to let these young brothers be the hackers.


(FireWorks) #19

LOL

You are great :slight_smile:


(BiigDaddyDellta) #20

Sprinting grenade is amazing for stages with doorways and low ceiling pinch poits with surrounding cover. You can sprint by toss you grenade (if your aim is true) and slide or mantle right into cover without stopping at all. The freedom to move completely fluid no matter what your doing is amazing.