how come, we didnt think about this before??
… 
Okay just to try and generate some ideas for compromise, but what about varying reload speeds based on whether your standing still or sprinting? Seems something along those lines would be a decent solution and appease both sides?
this could be a life-saver.
on the other hand, i’m not sure that i like the idea that too many actions are movement-dependent.
we do have throwing nades further-when-sprinting…
so…i’m not sure, but we could try it.
To hit a button or not to hit a button, pretty simple lol. Imo it’s better than not getting sprint reload at all or having reload disable your sprint.