[ol]
[li]Teammates / enemies[/li]I was defending an objective together with a cov-op when suddenly an enemy cov-op pops up. Both start dancing around each other until one whips out his knife and kills the other. I’m still dumbstruck when the remaining cov-op suddenly head-snipes me. Turns out it was the enemy, yet the player names were still around…
[li]To-be gibbed enemies[/li]A somewhat similar story happens with 0 HP players, only their player name shows they are still alive. There are some animations, but they are subtle. [/ol]
Here’s some other quotes from other people in other threads:
[QUOTE=DarkangelUK;409594]Yeah I like the distinctiveness of the class models. I think I would have liked unique models for the enemy side as well rather than using the same for both. On occasion when I don’t see the player name above a team mates head, I instinctively shoot at the silhouette. No biggy really, but in ET and QW you could instantly determine friend from foe without hesitation.[/QUOTE][QUOTE=iwound;412349]same here. id like the two teams to look totally different, maybe team colours. also each side needs background info that is different even if its just french v brits. not brit v brit. my preference would be.
multinational corp mercenaries v the people left in london.
when the corp team comes to take the peoples resources the people fight back. woo![/QUOTE]
Or for downed players:
TL;DR: I feel that overhead markers are not enough to discern friend from foe or downed from dead.
[ul][li]Something crude like team colours could go a long way to immediately see who’s who.[/li][li]To make the difference between a downed player and a gibbed one, it might even be better to be more explicit than just an animation: give them a T-pose versus hands on chest.[/ul][/li]These “simple” things could go a long way to instinctively spot the important targets instead of hovering over the target and reading the text out loud.
EDIT: layout, rewording
EDIT2:
Related (newer) thread: http://forums.warchest.com/showthread.php/33956-Clear-team-distinction



