Hey, how do you make a light shine on just a chosen area, this would be very helpful for my map as it is set at Night. and i chosin an atmospheric look.
thanks
i havn’t found a tutorial with this on. but i have seen it maps.
Hey, how do you make a light shine on just a chosen area, this would be very helpful for my map as it is set at Night. and i chosin an atmospheric look.
thanks
i havn’t found a tutorial with this on. but i have seen it maps.
The manual says you need to give the brush you want to target a targetname. Make that “spotlight” and select the light. Type in key: “target” and in key “spotlight”. I tought this was the way to make a spotlight, if not tell me 
To make an entity light shine as a spotlight, make it target an info_null.
For examples, look at the goldrush.map. It has spotlights everywhere. Just look for an entity light with a green arrow pointing from it to the ground.
i made an info_null
and made a key and value for the light key=“target” value=“info”
but stil i have no green line pointing at it. and also if i wantd to created more than one?
Make a light, make the info_null, deselect all, select the light, then select the info_null, then hit ctrl-K to link them. Radiant will give them generic target/targetname keys for you.
Read this discusion and have one question. I do just the way that’s described in here. One thing though, when I create a light, I can see how far/much it will light up, but when linking it to an info_null I can no longer see that, shall it be this way? (so it’s gonna work then?) AND is there some way to still see how/where the light will fall even when linked to an info_null?
It is meant to be that weay, and alas there is no way of knowing the reach of a light once it is targetting a info_null. Unless of course you remove it’s target key 
Simply make sure the reach is as you want it before you link it.