Spooky Feedback: Phantom Update v47388 - 07/07/2015


(spookify) #1

Its Been a while since I have given a patch feedback so here it is.

Lets start with the new merc Phantom!

I played one round with his default card with no perks and the Blishlok. I was actually not really a fan of Phantom the first round I played with him, mostly because I dislike the Blishlok. The second Ranked MM I bought (w/Credits’s) The awesome Bronze Phantom are with the KEK-10 and Longer Ability, Melee and MG. This card with these perks makes Phantom a killer. “Almost” a Fragger type carry style merc but not quite.

I have yet to face a Phantom but I heard he is a pain in the ars. So I might come on later and edit my post with frustration from playing against him.

Armor - Work crazy good! Takes bullets and blasts no problem!

Phantoms - Katana in the right situations and with the 20% Melee perk he can one hit light merc classes. I like the feel of the thrust secondary melee attack. The point of attack seems perfect and is actually a little forgiving. I actually stopped using the Katana for the most part. I used it mostly for clean ups and clusters of confused pub mercs. The Weapon switch was a little to slow for my liking so I would rage with the KEK-10. The KEK-10 does run out of ammo fairly quickly so the Katana is a great secondary even more so then the pistol. The Key is to keep moving or actually not move at all.

-Sped up several lobby and warm-up times
***Much Needed and Awesome

Hope This Makes It Into The Next Patch:
-Added player rankings to the scoreboard at the end of a Ranked game
***This only shows a picture of the image rank and if you mouse over it, it does NOT show the text. Please show the text of the rank so people arent guessing what the little picture means.

-Adjusted view kick so the kick speed also scales up with the amount of incoming damage received
***Will need to do some more testing but on paper this sounds awesome

-Reduced the invulnerability window incapped players have after dying to 366ms (from 800ms) – This exists so gibbing a player is a separate distinct action, rather than just continuing to fire while a body is collapsing to the ground
-Revive invulnerability now begins once the player has stood up and can move – This allows players a final chance to ‘gib’ the revived player just before they get-up
-Players now spend 0.7s getting up after a revive (from 1s)

***Reviving, Killing and Gibbing all seem much more fluid. Will need more play to test but first result are nice and smooth.

Conclusion:
Phantom is no Fragger (Killer/Spammer/Multi Killer) however in the right hands he can add a valuable merc in Objective play. Weather it be sneaking behind and playing dyno, sneaking behind spawn and spawn killing or just flat out annoying the other team with constant back-rage and crossfire he is a nice merc to add and fun to play!!!


(crimsonYouth) #2

I agree with most of this :smiley:
Another great way to use him on the Obj is to cloak and body block your teammates from damage… by the time they shoot through your armor and you it is too late :stuck_out_tongue_winking_eye:


(spookify) #3

When killing is the name of the game he for-sure added a new wrinkle.


(XavienX) #4

Aw…Phantom isn’t a cloaked backstabber anymore…he’s a cloaked SMG camper T_T
I mean really, by the time you double swipe a heavy merc with the Katana you are dead, let alone not all his loadouts have Katanas…kinda contradicts the merc, “Phantom”.