Spooky Feedback: Fine Tuning Update v50088 - 22/09/2015


(spookify) #1

Guns:

Hochfir SMG
Reduced initial bullet spread by ~10%
Reduced reload time to 1.8s (from 1.9s)

***This seemed a lot better. Those first 3 or 4 headshots are very important for this gun. I think its in a good spot and even if you rattle off 4 or 5 headshots you still need 5 more to kill someone… Very Very High Skill High Reward Gun. But the benefit is I think it was make the enemy have a ton of Aim Punch so that low damage and high number of bullets might actually work. I might be back to the Hockfir cover the KEK if I can track correctly
.
Note: Going up against a skilled Fragger with a M4 I would loss 95% of my battles. I was rolling his face too (Headshots) but felt like I was doing zero damage to him or even making him feel slightly uncomfortable with aim punch… Seemed like 2 or 3 HS from the M4 would insta down me…

Timik-47 AR
Reduced spread and recoil by ~5%
Increased effective range to 29m (from 28m)

***Noticed a big difference while crouched or standing still and shooting. If you RLRL or sprint and shoot the gun is still wacky, which I amuse is the way the gun should act. I like this gun as almost a burst or tap fire gun. I think its a perfect counter to the M4 and dependent on your play style.

Gun Sounds:

It seems like a lot of guns got an audio re-work. The Sniper bullets now have a whip as they fly by and the D-AR sounds much stronger and has more bass.

Fraggers Nades:

I played Fragger for a few rounds and didnt really notice a difference right off the bat. I did however use my nades more wisely. I always had a nade when I spawned so I am not sure whatever one is up in arms about. The only thing is that some choke points are harder to break like a Rhino Aura or Aura Fragger in Stage 1 Terminal Balcony

Voting:

I still do not understand voting… I hear the sound and the little tiny Black and White box pops up however I still honestly have no idea what to press… I think it is “1” or “2” however those are my Knife and Pistol and I press those buttons every half second. Voting needs to be something that isnt pressed. Example like a F4 and F5 or something that people dont press in the heat of battle…

Lobby:
SD has gotten a lot of good feedback on this all ready and I agree with it all. It is hard to read and my mind isnt trained yet and what to do first. You are almost in a panic to make sure you get your mercs and load out card picked and then you basically forget about everything else.

I have no idea where my name is on the list because my name is not Highlighted!!

I have no idea why there are Blue and Red/Orange colors for each team because you are shuffling… Why not make everyone gray at the start with your name highlighted and at the top. Then when the teams are shuffled maybe then add color however the vertical stack is a very bad idea. There should clearly make a “VS” rather then just relying on colors (which are very bold).

Ranked MM Map Selection:
I went into a ranked MM yesterday to see what the no level’s looked like. I was with a noobish 5 man and we que’d in 3 minutes against a high 5 man. OK with that said we que’d with all maps as a possibility however the other team only selected Terminal and ran a full strat. If I had a little better 5 man and not two rhinos on my team (haha) we might have been able to break the strat but instead my team started to call them haxers…

My Point is I do not think teams should be able to click or un-click certain maps. This would leave the other team at a huge disadvantage because the other team knows what maps is coming.

Basically they can run the same strat over and over and rank up only playing one map… I hardly think thats fair…

There should be a minimum (currently) of 3 maps to pick from or all 5 or 6 with possible bonuses or something… If they pick 3 maps and end up getting their map so be in… Some one on my team will just /quit and void the match hahaha! Said truth…

Gun and Merc Tweaks I would Like to See:

Blishlok: Less Recoil and Less Initial Spread

D-AR: Faster ROF (Semi-Auto Bug Fixed Yet?)

BR-16: Mouse Wheel Macro Fixed!!!

Give Rhino Knife More Speed and possible a full auto secondary gun.

Spark = More HP and possible a Hochfir. Also Larger Pack and Less Cooldown.

Phantom = HP 120, Alt Knife Speed Fix and Reflective armor “more” visable while sprinting.

Aura = Ability to carry heal station and replace main gun however it wont heal her.

Do something with the sniper…

Arty’s ability to work indoors and also make his main ability more of a cluster bomb…

People like Nader but I dont I think her nades need more speed for direct hits and then more bounce for corners. Like the Rnade in ET…

Redeye: have the smoke last longer and or adapt to the area that it is thrown in… If the smoke is thrown into the middle of the street then it might blow around in the wind or disperse faster. However if the smoke is thrown in a hallway it will last for much longer and fill a hallway. Give us a Red Dot or 3.4x on his main gun!!

Proxy mines: Should be able to be thrown or have a slighty bigger surface to see their side. Proxy is crazy fun to play when you can toss a mine and shoot it!! Make it happen…

Thanks,

spookify


(Violator) #2

Some good suggestions but not sure about Arty indoors (thinking narrow corridors and chokes - twould be a nightmare). Sky’s airstrike needs much better feedback about where it is allowed (Underground being the worst culprit - never have a clue where is valid in the u-bend section).


(light_sh4v0r) #3

Agreed on the airstrike feedback, it feels totally random where they are allowed and where they arent on underground, as well as the first objective on Bridge. Yesterday my friend even threw an airstrike there that was called in, but all bombs landed on the roof, so he had full cooldown >.>


(ifreborn) #4

Hi Spook.

Some good points. I loved playing med in RTCW not so much in dirty bomb. The fast place revive is a key aspect to the style of game, just dont feel it here you give up to much for the ability in terms of fire power and it is very apparent in pubs that most people don’t like to play the med classes too.

Sawbones would be awesome with an insta pack heals and sparks would be great with 100 health and larger pack size.