Splitting up "Objective Specialist"


(fancifulBrook) #1

This is in regards to the mercs Proxy, Bushwhacker and Fletcher.
The ability “Objective Specialist” is a real ace in the sleeve thing to have on a merc.
It allows the team you’re on to have someone who can do basically any objective insanely fast.
I think that it’s unbalanced, and should be split up.
What do I mean by “split up”?
There should be 2 “Objecitve Specialist” abilities.
“Defense Specialist” and “Offense Specialist”.
Mercs with “Defense Specialist”, which should be Bushwhacker, as he is a defensive merc, would be able to defuse bombs, return cores, stop EV’s and other defender/defensive-related activities faster.
On the other hand, mercs with “Offense Specialist”, like Proxy and Fletcher would be able to plant bombs, pick up cores, fix objectives and other offense related activities faster.
This makes it so characters like Proxy and Bushwhacker aren’t overpowered, being able to finish most objectives with incredible speed and ease.
Or maybe, just tone down Objective Specialist, or remove it.
That’s my suggestion.


(R5on11c) #2

That would be unnecessary and you could easily just play around this mechanic by having specialists of both kinds on your team and you definitly know which objective you want to do next.

On another take, engineers are an essential part of this fast paced game. They are not OP at all, they enable a faster gameplay. If you look closer at the issue at hand you might notice that these mercs do not have an outstanding Objective ability combined with a useful sidearm. Other mercs have outshining other abilities that are needed when you play at a level that goes above “pew pew pew, medic, pew pew , ded” . An engineer is always necessary where you need to comlpete objectives fast but you always have to consider the lack of area denial, defensive measurements and offensive force you are having when having an engineer in your team.

I just think you lost a few times due to ther versatility of an engeineer merc and you don’t like that. If these mercs would be oh-so-overpowered, everyone would do a proxy rush.

Yes engineers do stuff pretty quick, but guess what? that is their major purpose. If you can’t risk dying at the frontlines because the nearby fletcher just might repair the ramp and the EV quickly on bridge before you can return, that is the point where the game becomes interesting.


(delectableTone) #3

Hello


(GregHouseMD) #4

Separating them into “offensive” and “defensive” seems a bit arbitrary.


(Gi.Am) #5

Wouldn’t change much to be honest. You would simply take a defensive operative as a defender and an offensive as a attacker Most of the time. Also stopping the EV is the job of the Firesupport / Fieldop class. And engineers don’t have any advantages when it comes to delivery objects (proxys speed aside).

The engineer in its strength gives any match a VIP gametype component the enemy engineer is pretty much the first you want to kill/gibb on the other hand you have to work to keeping your own engineer save both on the way to an objective aswell as on the objective aswell.


(scrub_lord) #6

We only get three character slots per game. This change would make that even more punishing.


(CCP115) #7

I can’t really see why not, as you can see what team you will be on before the game anyway.


(Aazhyd) #8

Seems like a bad idea. Specialization is good in an objective based game, but if you specialize too much, mercs become unplayable in other situations.

It’s already the case that I don’t play Proxy in each match, but in only in situations where she matters. It would be even worse if she could only do specific objectives.


(watsyurdeal) #9

How about we just them as is and you figure out that they really are only as good as the player k?