As the title suggest, do not put the Disarm action and the Revive/Help up action on the same key. It gets annoying trying to disarm a C4 when there are mercs lying in the way. Putting these two actions on two different keys will solve this.
Split the Disarm/Revive keybing
Nah they shouldn’t have separate keys for it. Just make disarming take priority over Helping Up.
I actually wouldn’t mind the option to split the keybinds. We should have a choice of action when a teammate is downed near an objective - sometime’s one thing can be more urgent than the other.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.
Had this issue earlier in a container on the Terminal map. Two teammates were lying over the c4 and it was down to 35 seconds. Kept helping up instead of defusing and I had to tell them to tap out on voice. We won, but it was closer than it needed to be.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.[/quote]
That would only be advantageous if you were a Medic which already have a separate keybinding for defibs. You could’ve defused the bomb during all that time spent helping up an Engineer, not to mention the moments where the bomb is already nearly defused and you just need to quickly rush defuse it. You also gain no progress on the defuse if you die while trying to revive an Engineer when you could’ve gained progress on the defuse.
Whenever I die ontop of C4 and somebody else is trying to defuse, I immediately hit K to gib myself.
It should be changed though.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.[/quote]
That would only be advantageous if you were a Medic which already have a separate keybinding for defibs. You could’ve defused the bomb during all that time spent helping up an Engineer, not to mention the moments where the bomb is already nearly defused and you just need to quickly rush defuse it. You also gain no progress on the defuse if you die while trying to revive an Engineer when you could’ve gained progress on the defuse. [/quote]
I’m talking about moments when you know it is clear to help up the engineer, and the bomb defuse hasn’t been started. I’m not against the idea of separate keys for disarm and help up. A system where defusing is priority over helping up, while small is still limiting a players option.
Not to mention having two separate buttons seems much easier to implement in terms of coding.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.[/quote]
That would only be advantageous if you were a Medic which already have a separate keybinding for defibs. You could’ve defused the bomb during all that time spent helping up an Engineer, not to mention the moments where the bomb is already nearly defused and you just need to quickly rush defuse it. You also gain no progress on the defuse if you die while trying to revive an Engineer when you could’ve gained progress on the defuse. [/quote]
I’m talking about moments when you know it is clear to help up the engineer, and the bomb defuse hasn’t been started.[/quote]
I’m pretty sure it takes 4 seconds or longer to help a player up. It takes 8 seconds to defuse normally and 4 seconds for an Engineer, so you wasted time helping the Engineer up.
“You also gain no progress on the defuse if you die while trying to revive an Engineer when you could’ve gained progress on the defuse.”
Okay okay, let put this into perspective, no hate by the way really great we got some discussion going. Okay so lets say there are three mercs and one bomb freshly ready for defusing.
One merc who is a engineer is downed on top of the c4.
One merc begins defusing c4. Now remember defusing doesn’t stack mean only one person can defuse at a time.
The last merc now want to help up the engi, with your system he can’t because the defuse is priority over helping up.
See the problem here? If he wants to help up the downed engineer he has to wait for the c4 to be complete defused.
Your idea limits something that is super situational, but the point is it still limits something which is what I don’t like.
How about when the use key is pressed a second time it interacts with the other object. This way it would also be useful when two people die in the same place and you want to choose which one to revive.
[quote=“scrub;44499”]Nah they shouldn’t have separate keys for it. Just make disarming take priority over Helping Up.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.[/quote]
Bodies have a much larger hit box than the C4 though. Just aim at a different spot.
[quote=“scrub;44499”]Nah they shouldn’t have separate keys for it. Just make disarming take priority over Helping Up.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.[/quote]
The radio said “No, John. You are the engineers.”
And then, John was a Proxy.
As long as folks can still bind them to the same key if they want to, then I’d really like that.
yes there is a reason we are the master race - so so many keys!
shame not to use them all ;(
[quote=“APRenpsy;44621”][quote=“scrub;44620”]
[quote=“scrub;44610”][quote=“APRenpsy;44580”][quote=“scrub;44499”]Nah they shouldn’t have separate keys for it. Just make disarming take priority over Helping Up.
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.[/quote]
That would only be advantageous if you were a Medic which already have a separate keybinding for defibs. You could’ve defused the bomb during all that time spent helping up an Engineer, not to mention the moments where the bomb is already nearly defused and you just need to quickly rush defuse it. You also gain no progress on the defuse if you die while trying to revive an Engineer when you could’ve gained progress on the defuse. [/quote]
I’m talking about moments when you know it is clear to help up the engineer, and the bomb defuse hasn’t been started.[/quote]
I’m pretty sure it takes 4 seconds or longer to help a player up. It takes 8 seconds to defuse normally and 4 seconds for an Engineer, so you wasted time helping the Engineer up.
“You also gain no progress on the defuse if you die while trying to revive an Engineer when you could’ve gained progress on the defuse.”
[/quote]
Okay okay, let put this into perspective, no hate by the way really great we got some discussion going. Okay so lets say there are three mercs and one bomb freshly ready for defusing.
One merc who is a engineer is downed on top of the c4.
One merc begins defusing c4. Now remember defusing doesn’t stack mean only one person can defuse at a time.
The last merc now want to help up the engi, with your system he can’t because the defuse is priority over helping up.
See the problem here? If he wants to help up the downed engineer he has to wait for the c4 to be complete defused.
Your idea limits something that is super situational, but the point is it still limits something which is what I don’t like.[/quote]
Well in that situation you should be covering the guy who is defusing instead of helping someone up. If everyone is just sitting on the bomb, then you are asking to be wiped. I just don’t see the need for two separate keybindings to ever be needed. My suggestion is much more user friendly, easier to implement, and promotes people to play smarter.
They already made defusing work from almost twice the range helping up dose.
It’s only a matter of standing in the right place for the correct contextual action to take priority.
The best solution at this point would be to make the game smarter about what you’re pointing at: If the bomb’s physical model is in any way under the crosshair, it should take priority over reviving(which in turn is much more lenient in the direction you need to face).
Disagree, sometimes it better to help up the engineer then to try to defuse yourself if you’re not a engineer.
1000X this. We can disarm in 3 seconds.
I just lost a game because someone died on the bomb and didn’t tap out. The disarm was 95% done raaaaage