I’m a n00b to ET mapping in general, and I was wondering this:
Is it possible to create a bunch of brushes, entities, and constructables, and then group them together and make them move like the tank along a path of (preferably) the X, Y, and Z, dimennsions? Also, would it be impractical because of the number of brushes and entities (100+) creating too much lag or CPU time?
Any response appreciated. 