Splash Damages stance on Mumble Overlay Crosshairs?


(Daergar) #21

I just want the dot slightly larger. That’s all. A tiny in-game slider for the scale, or make me type a numerical value if that is too difficult. Why is this not happening yesterday?


(STOGE) #22

I imagine the devs are working on more important things, which I ultimately don’t mind.

I’d rather a more optimized, fully functional, balanced game first before you add the additional settings some picky people like you and me might want.

I mean they’ve already catered to both parties basically, one non-static crosshair to show the spreads for newer players etc…, one static one for more experienced players etc; I imagine they will branch them out more soon though, hopefully then we see fully customizable crosshairs that will make everyone happy!


(STOGE) #23

So I found the following on the SD forums;

I would think that if it was a huge issue, the devs would have put their foot down and made it clear they are not to be used (the ui related ones especially).

I’ll keep you all posted if I find anything else.


(Gi.Am) #24

[quote=“Ghosthree3;34834”][quote=“silveryVase;34823”]Also I’ve heard people say the ingame crosshair is actually slightly off (to the right I believe), apparently typing “Showhudcentre” in console will reveal this, but yeah.

Getting used to a dot crosshair (that I don’t use in other games) is one thing, but it not being properly positioned gives all the more reason to use a better alternative.[/quote]
Fuck, this is going to bug me forever now. Mine is one pixel down and one to the right. Not a BIG deal, except for long range shooting, then it matters.[/quote]

Crosshair being offcenter is an optical illusion. Screenresolutions are even numbered. The closest you can come to marking the center with pixels is a 2x2 square (the exact center would be in the middle of the square). The showhudcentre lines intersects with the top left of this square, while the centerpixel of the dot crosshair is the lower right pixel of the 2x2 square. Thats as close as you can get unless you go with an even numbered crosshair.

That said I would love to see custom crosshairs in the game something along the line of a folder where we can put lets say 128x128 Alpha transparent png that can be selected ingame as crosshair would be the bomb. And had the advantage that they don’t clash with ADS unlike an overlay.


(Ghosthree3) #25

That’s true, I guess it’s impossible to center it without it being a pixel bigger up and across.


(mirthfulTurnstile) #26

We want crosshairs and we want them now!


(Daergar) #27

I imagine the devs are working on more important things, which I ultimately don’t mind.
[/quote]

Given the emphasis on fast combat with accurate hip-fire, I feel that the cross-hair we all stare at is one of the more important things.

I cannot imagine the effort to code a third or fourth size-setting for a dot would demand much manpower or time.


(ThatRandomGuy) #28

Use rainmeter and you can use whatever the hell kinda cross hair you want. Running 1 or 2 or 3 or 4 overlays wont affect your performance… I use a red circle in other games where your cross hair disappears if your sprint.


(cornJester) #29

So this showhudcentre command, are you allowed to play with this on? I tried it and kinda liked the crosshair overlay from that. But I dunno if it’s allowed to be used all the time. I would assume so since it’s literally a part of the game itself.


(Ghosthree3) #30

There’s nothing stopping you from using it, it’s part of the engine.

I considered it myself but… probably get annoying.


(Andyman99999) #31

That’s true, I guess it’s impossible to center it without it being a pixel bigger up and across.[/quote]
This is somewhat untrue. What I mean is, it’s true that you can’t center it using a one pixel unless you have some freaky monitor that’s like 1919 X 1079. Option two would be a lot better solution when our pcs can handle it.
Option two compares two monitors that are the same size, but one has twice as many pixels. You could use 2X2 pixels to draw the crosshair instead of using a one pixel by one pixel crosshair. What I’m saying is use a 4k monitor and then you would have to remake the crosshair to be 2 X 2 pixels and have it centered. When I say “4k”, I’m actually referring to the mislabeled 3840 X 2160 (UHD), but they call it 4k which is incorrect, and that’s a story for another time children.


(Ghosthree3) #32

I call it 2160p, because consistency and avoiding buzzwords.


(Gi.Am) #33

That’s true, I guess it’s impossible to center it without it being a pixel bigger up and across.[/quote]
This is somewhat untrue. What I mean is, it’s true that you can’t center it using a one pixel unless you have some freaky monitor that’s like 1919 X 1079. Option two would be a lot better solution when our pcs can handle it.
Option two compares two monitors that are the same size, but one has twice as many pixels. You could use 2X2 pixels to draw the crosshair instead of using a one pixel by one pixel crosshair. What I’m saying is use a 4k monitor and then you would have to remake the crosshair to be 2 X 2 pixels and have it centered. When I say “4k”, I’m actually referring to the mislabeled 3840 X 2160 (UHD), but they call it 4k which is incorrect, and that’s a story for another time children.[/quote]

Geez a new monitor just for a crosshair thats not slightly off? Thats a bit pricey isn’t it.

Joking aside considering that most people seem to be using the medium dot at Full HD and upwards and that dot is wider than 4 pixels. It would make sense to simply switch it to a even numbered dot and move it fully center.

As for overlays not sure about mumble but while rainmeter looks intriguing and powerful it seems to only work with windowed/borderless display modes not fullscreen


(Ghosthree3) #34

Yeah I’m using medium dot.


(Andyman99999) #35

I call it 2160p, because consistency and avoiding buzzwords.[/quote]
It is 2160p. It’s just that I personally don’t think too many people would know that.


(Andyman99999) #36

That’s true, I guess it’s impossible to center it without it being a pixel bigger up and across.[/quote]
This is somewhat untrue. What I mean is, it’s true that you can’t center it using a one pixel unless you have some freaky monitor that’s like 1919 X 1079. Option two would be a lot better solution when our pcs can handle it.
Option two compares two monitors that are the same size, but one has twice as many pixels. You could use 2X2 pixels to draw the crosshair instead of using a one pixel by one pixel crosshair. What I’m saying is use a 4k monitor and then you would have to remake the crosshair to be 2 X 2 pixels and have it centered. When I say “4k”, I’m actually referring to the mislabeled 3840 X 2160 (UHD), but they call it 4k which is incorrect, and that’s a story for another time children.[/quote]

Geez a new monitor just for a crosshair thats not slightly off? Thats a bit pricey isn’t it.

Joking aside considering that most people seem to be using the medium dot at Full HD and upwards and that dot is wider than 4 pixels. It would make sense to simply switch it to a even numbered dot and move it fully center.

As for overlays not sure about mumble but while rainmeter looks intriguing and powerful it seems to only work with windowed/borderless display modes not fullscreen[/quote]
I’ve been thinking about upgrading my monitor for a good while now to fit my system. I know I don’t have the best system, but it’s still pretty damn good.


(dynamicOctagon) #37

That’s true, I guess it’s impossible to center it without it being a pixel bigger up and across.[/quote]
This is somewhat untrue. What I mean is, it’s true that you can’t center it using a one pixel unless you have some freaky monitor that’s like 1919 X 1079. Option two would be a lot better solution when our pcs can handle it.
Option two compares two monitors that are the same size, but one has twice as many pixels. You could use 2X2 pixels to draw the crosshair instead of using a one pixel by one pixel crosshair. What I’m saying is use a 4k monitor and then you would have to remake the crosshair to be 2 X 2 pixels and have it centered. When I say “4k”, I’m actually referring to the mislabeled 3840 X 2160 (UHD), but they call it 4k which is incorrect, and that’s a story for another time children.[/quote]


(Andyman99999) #38

That’s true, I guess it’s impossible to center it without it being a pixel bigger up and across.[/quote]
This is somewhat untrue. What I mean is, it’s true that you can’t center it using a one pixel unless you have some freaky monitor that’s like 1919 X 1079. Option two would be a lot better solution when our pcs can handle it.
Option two compares two monitors that are the same size, but one has twice as many pixels. You could use 2X2 pixels to draw the crosshair instead of using a one pixel by one pixel crosshair. What I’m saying is use a 4k monitor and then you would have to remake the crosshair to be 2 X 2 pixels and have it centered. When I say “4k”, I’m actually referring to the mislabeled 3840 X 2160 (UHD), but they call it 4k which is incorrect, and that’s a story for another time children.[/quote]


[/quote]
Sorry! Simple mathematics though.


([ F² ! MADCAP ]) #39

just give an option for static. at least until they add more options for other crosshairs. im not a game dev, but it doesnt seem too difficult.


(STOGE) #40

Exactly, just curious if they care about others using alternatives until they have time to implement such a feature.