splash damage guys: what i really hope


(darthmob) #21

H0neyBe4r, I don’t even want to talk about COD or BF (there is no real movement you can learn as infantry combat is more or less run and gun, people just like to call it tactical :rolleyes: ).

[QUOTE=H0neyBe4r;203197]The solution would imo be to promote these gameplay - elements and offer tutorials, instead of dumping the game down.[/QUOTE]That’s where our opinions differ. From what I have gathered the SMART system is not dumbing down movement. It allows you do to much more than any other (except for Quake) shooter does. In RTCW / ET you learned to make use of slopes to get a lot of speed with strafejumps. The movement in Brink seems less about building up speed but more about choosing the right ledges, edges and objects to climb and make use of in finding shortcuts. It has got a button that automates the movements for newer players - so what? It doesn’t keep you from learning to do it better manually and doing stuff that is not possible with just the SMART button.

Don’t you see potential of it? Just imagine doc runs where a medium or heavy guy stole the docs and runs with them. Directly following him you may never get him but as a skinny guy you could take a short cut and cut him off before he can deliver it. It makes me think of CTF in Quake games where an ingenious and skilled pursuer can often find ways to catch the enemy flag carrier.

This holds a lot of potential for moviemaking as well. CS:S showed that ragdoll effects make every kill unique and Brink has both ragdoll effects and a parcour like movement. If that doesn’t result in Awesome (with a capital A) fragmovies I don’t know what does.


(H0neyBe4r) #22

Like I said, I am not opposed to new things, but it would be nice if the old things wouldn’t be abolished completely. Take Urban Terror for example, it offers a lot of easy to use movements like sliding, pulling yourself up a ledge, walljumping etc. that Quake doesn’t offer and that are covered in the tutorial video, but it still allows for strafe - jumping, which can be combined with other moves. It would be nice if Brink would offer something similar.

And I am more worried about the shooting atm, the videos show no shooting while sprinting, iron sights and spray & pray. Granted, they show an early version on a console, and there is the Quake 3 - crosshair, but still…

Imo the popular consoles are one of the reasons why shooters are less and less about dexterity and more and more slow - paced these days, because for some reason they are played with a gamepad, although mouses and keyboards (or special controllers) for consoles do not pose a technical or financial problem. But I am getting ot.


(tokamak) #23

And also because people like more complexity in their games rather than the simplistic run’n gun.


(.Chris.) #24

People don’t want complexity in their games rather than simplistic run’n and gun.


(Joe999) #25

then tell me why tf2 is such a huge success


(ducks) #26

Because TF2 is plenty complex, but Valve did a great job making it simple. Same thing we’re trying to do with Brink - take complex gameplay elements and present them in a simple way that anyone can pick up and run with and enjoy.


(needforWeed) #27

[QUOTE=H0neyBe4r;203185]

The Tech 3 - engine is the best engine for online shooters that ever existed, and imo CoD owes part of it’s success to it. The Tech 4 - engine is crap compared to that, it feels clunky and is miles away from the smoothness of it’s predecessor. Secondly, strafe - jumping IS a feature, the Quake series is build around it, and they could easily take it out, which happend with Soldier of Fortune 2, but not with the oh so realistic CoD - series. There is an entire community behind strafe - jumping in CoD, check out http://www.codjumper.com. It also is included in most games with the tech 4 - engine.[/QUOTE]

Ahh. Good old COD2 times (played it ~ 1000 h 'tll COD4 killed it ) :slight_smile: The problem with COD2 is that more FPS gives you advantage. If you get steady 333 fps then you can move AND SHOOT faster, jump higher then normal 125 FPS users. This made ppl run the game on DX7 to get more FPS.


(H0neyBe4r) #28

Everybody can tweak down the graphics to get more fps. But that not an issue with the tech 4 anyway, as far as I know.

Maybe I do not get the joke here, but I really do not see where CoD 4 is more complex then W:ET or Quake.


(zXSwordXz) #29

+1 …One of the reason many of my friends, including myself are starting to hate fps games. Developers are putting too much into fps instead of keeping it simple, run and gun with fun movements and keep it as a team objective instead of individual achievement like this stupid XP crap. When I play fps games, I could care less about XP. I try to play so my team win instead of camping to gain XP or have a good kill/death ratio.

Which is starting to worry me about BRINK. All the video that I’ve seen seems to emphasize on gaining XP. I’m really interested to see what type of game mode they will have on BRINK PvP mode.

Originally Posted by tokamak
And also because people like more complexity in their games rather than the simplistic run’n gun.

Really…Interesting…Care to elaborate?


(zXSwordXz) #30

[QUOTE=H0neyBe4r;203185]
The Tech 3 - engine is the best engine for online shooters that ever existed, and imo CoD owes part of it’s success to it. The Tech 4 - engine is crap compared to that, it feels clunky and is miles away from the smoothness of it’s predecessor. Secondly, strafe - jumping IS a feature, the Quake series is build around it, and they could easily take it out, which happend with Soldier of Fortune 2, but not with the oh so realistic CoD - series. There is an entire community behind strafe - jumping in CoD, check out http://www.codjumper.com. It also is included in most games with the tech 4 - engine.[/QUOTE]

A+ Couldn’t have said it any better…Just wish alot more fps gamers/developers have the same thinking/mentality. The movement on tech 3 was awesome. I actually love what they did with SOF2, even Gratuitous Games did a fair job porting it to xbox. I also like the idea that it was develop on PC and ported to console.


(tokamak) #31

The point is, different situations call for different stances. In W:ET and Quake there was only one stance that was viable, run and gun, if you did anything else, you were doing it wrong. That’s what I call simplistic.

In shooting mechanics COD is far more complex -and elegant (MW1 more than MW2) than quake or W:ET. I’m not sure if I prefer it over QW as it had some great mechanics as well, I would love to see the different body-types expand on that.

Note: I’m not using precise scales here, everything is rough.

This way, the runngunners can have their hip-shoot-sprint play, and the rest can pick medium or heavy and get their advantage of even sharper shooting while standing still.

Everyone happy.

[QUOTE=zXSwordXz;203338]+Which is starting to worry me about BRINK. All the video that I’ve seen seems to emphasize on gaining XP. I’m really interested to see what type of game mode they will have on BRINK PvP mode.
?[/QUOTE]

I really didn’t like the xp-ups either. It made it seem like Paul was farming the game. The subtle xp in the HUD of both ET games was brilliant.


(madness) #32

[QUOTE=tokamak;203527]

I really didn’t like the xp-ups either. It made it seem like Paul was farming the game. The subtle xp in the HUD of both ET games was brilliant.[/QUOTE]

They stood out especially because there were no other HUD elements.


(tokamak) #33

Sure, but that’s hardly an excuse. And letting info spring from someone’s head functions like somewhat of an aim assist this way (not that it matters on individual players, but definitely so in groups). It reminds me of that TF2 mod where balloons fly of players as you hit them.


(system) #34

I think someone already confirmed that the xp-ups have gone in recent version.


(Nail) #35

no matter, they only showed on kills iirc

tokamak, there’s no sense in having a spread indicator when not shooting and you’re missing crouch.

both crouch and prone were used extensively in W:ET and crouch in RTCW


(ThunderWank) #36

[QUOTE=zXSwordXz;203338]+1 …One of the reason many of my friends, including myself are starting to hate fps games. Developers are putting too much into fps instead of keeping it simple, run and gun with fun movements and keep it as a team objective instead of individual achievement like this stupid XP crap. When I play fps games, I could care less about XP. I try to play so my team win instead of camping to gain XP or have a good kill/death ratio.

Which is starting to worry me about BRINK. All the video that I’ve seen seems to emphasize on gaining XP. I’m really interested to see what type of game mode they will have on BRINK PvP mode.

Really…Interesting…Care to elaborate?[/QUOTE]

You bring up a good point. Domination would be much more fun if people actually played Domination and didn’t treat it like TD… but alas that would bring down there K/D and thus everyone just camps by the spawns waiting for the one guy actually trying to play. I do hope Brink is more TF2 then CoD.


(NoFace) #37

[QUOTE=zXSwordXz;203338]+1 …One of the reason many of my friends, including myself are starting to hate fps games. Developers are putting too much into fps instead of keeping it simple, run and gun with fun movements and keep it as a team objective instead of individual achievement like this stupid XP crap. When I play fps games, I could care less about XP. I try to play so my team win instead of camping to gain XP or have a good kill/death ratio.

Which is starting to worry me about BRINK. All the video that I’ve seen seems to emphasize on gaining XP. I’m really interested to see what type of game mode they will have on BRINK PvP mode.
[/QUOTE]

As said above good point but I though all that gaining XP was purely for clothes and what no which server no purpose but to be aestheticly pleasing.
I know some people will try and boost their score to get every thing as soon as possible but for the majority I would assume it was a much more casual thing seeing as no one would have the upper hand as a result of gaining insane amounts of Xp


(BioSnark) #38

Oh, you mean like the ping sounds and crosshair indicators in Quake Wars and previous?.. Anyway, I don’t see anything wrong with the xp indicators being on by default as long as the HUD/UI is customizable to some degree like that in quake wars was.


(zXSwordXz) #39

Guys, I think some of you misunderstand my point. Everything that Paul has shown us is how to gain XP and select extra/side missions to gain more XP. Won’t that spread the team out if everyone wants to do something different(side mission) to gain more XP instead of helping the team to accomplish their main objective? Unless the side mission is directly associate with the main objective to help the team accomplish their goal? Which will make sense to me. Which will lead me to another questions, what is the main purpose of gaining XP in Brink? Sorry if this has been mention before…

What you guys think?


(Exedore) #40

Question #1: Ding! Very good!
Question #2: Character advancement and score, and at ‘endgame’ (no more advancement is possible) it’s just score. Values are still very much subject to change… a little scouring through some of Rahdo’s lengthier interviews and you’ll find loads of stuff.
:stroggbanana: