H0neyBe4r, I don’t even want to talk about COD or BF (there is no real movement you can learn as infantry combat is more or less run and gun, people just like to call it tactical :rolleyes: ).
[QUOTE=H0neyBe4r;203197]The solution would imo be to promote these gameplay - elements and offer tutorials, instead of dumping the game down.[/QUOTE]That’s where our opinions differ. From what I have gathered the SMART system is not dumbing down movement. It allows you do to much more than any other (except for Quake) shooter does. In RTCW / ET you learned to make use of slopes to get a lot of speed with strafejumps. The movement in Brink seems less about building up speed but more about choosing the right ledges, edges and objects to climb and make use of in finding shortcuts. It has got a button that automates the movements for newer players - so what? It doesn’t keep you from learning to do it better manually and doing stuff that is not possible with just the SMART button.
Don’t you see potential of it? Just imagine doc runs where a medium or heavy guy stole the docs and runs with them. Directly following him you may never get him but as a skinny guy you could take a short cut and cut him off before he can deliver it. It makes me think of CTF in Quake games where an ingenious and skilled pursuer can often find ways to catch the enemy flag carrier.
This holds a lot of potential for moviemaking as well. CS:S showed that ragdoll effects make every kill unique and Brink has both ragdoll effects and a parcour like movement. If that doesn’t result in Awesome (with a capital A) fragmovies I don’t know what does.
The problem with COD2 is that more FPS gives you advantage. If you get steady 333 fps then you can move AND SHOOT faster, jump higher then normal 125 FPS users. This made ppl run the game on DX7 to get more FPS.