Splash Damage, great job on the new tutorial, BUT


(watsyurdeal) #1

and I am sorry to bust your balls guys, but for the love of God could we please get a free engineer, for the sake of teaching people that they…

  • Do not need to repair/defuse/plant at the same time
  • That Engineers do it faster, so stop trying to do their job, and just cover the point.
  • That if someone is doing it, to cover them anyhow until the engineer gets there.

Like seriously, this is such a critical aspect of Dirty Bomb, there’s no reason this shouldn’t be covered.


(blufflord) #2

please dont make the free engi proxy
please dont
please dont
please dont
please dont
make it bushwacker, good average merc in stats, easy to use “normal guns” - sentry like ability familiar from other games.


(SereneFlight) #3

That’s why we have 2nd gen loadout cards… to fund Engineer part of the tutorial.[/quote]


(bontsa) #4

Plot twist. Turtle will be free engi <3

And +1 to everything good ol’ Watsyurdeal said. Been requesting this for a while too, engi part to tutorial. No need to pamper too much, just show couple basic things with them.


(MilkyBear) #5

[quote=“bontsa;184891”]Plot twist. Turtle will be free engi <3

And +1 to everything good ol’ Watsyurdeal said. Been requesting this for a while too, engi part to tutorial. No need to pamper too much, just show couple basic things with them.[/quote]

And i’m here, still waiting for the day i can touch Turtle’s sexy robot arm.


(SteelMailbox) #6

I once had a time where I was defusing the bomb and it was so close to explode but so close to defuse but I died and some guy was also defusing with me once I died he insta defused the bomb.
Too bad it isn’t worth all the 1 million times this sort of stuff never happened and nothing came out of it.
I am gonna put one of those really cringey hashtags that make me want to kill my self
#EngiTutorial

Kill me


(bontsa) #7

[quote=“steelMailbox;184931”]
I am gonna put one of those really cringey hashtags that make me want to kill my self
#EngiTutorial [/quote]

#EngiTutorialMatters

Fixed it for ya!


(Cuck) #8

#Bushwhackerforfreeengie
#EngiTutorialMatters
#MakeNewbiesSmarter
#GloriousEngieTutorial


(doxjq) #9

[quote=“bontsa;184891”]Plot twist. Turtle will be free engi <3

And +1 to everything good ol’ Watsyurdeal said. Been requesting this for a while too, engi part to tutorial. No need to pamper too much, just show couple basic things with them.[/quote]

Free, but if you buy him for $15 you can go into the draw for a lovely 1/9 chance of scoring a special Turtle obsidian skin for unknown loadouts. What a bargain it will be :wink:

I kid, I kid. Calm your horses people :wink:

But in all seriousness, I couldn’t agree more, and always wondered why we were only given a free fire support and a free medic. Considering Dirty Bomb is 100% objective based, it should just be a given. Half the reason I tell new people to buy an engineer first is to teach them the basic principals of the game haha. Nothing worse than level 10-15 players who still don’t even know how to pick up an objective or plant C4 :neutral:


(nokiII) #10

Why would you buy an engineer if one is always on free rotation anyways? All three are useable, especially in pubs.


(watsyurdeal) #11

@Cuck


(Cuck) #12

[quote=“Watsyurdeal;185003”]@Cuck


[/quote]

#RealBaeWithWildStache


(frostyvampire) #13

[quote=“bontsa;184891”]Plot twist. Turtle will be free engi <3

And +1 to everything good ol’ Watsyurdeal said. Been requesting this for a while too, engi part to tutorial. No need to pamper too much, just show couple basic things with them.[/quote]

That would be amazing, I hope this happens
But I’m afraid Proxy will be the free engie, and anyone who owned her before she becomes free will get a free obsidian card - Which means Proxy will have 4 obsidian cards (Founder, Beta Tester, Culprit and the new one).
Proxy is easy to use and gets a good amount of xp - Good for new players


(Xenithos) #14

[quote=“Watsyurdeal;30469”]and I am sorry to bust your balls guys, but for the love of God could we please get a free engineer, for the sake of teaching people that they…

  • Do not need to repair/defuse/plant at the same time
  • That Engineers do it faster, so stop trying to do their job, and just cover the point.
  • That if someone is doing it, to cover them anyhow until the engineer gets there.

Like seriously, this is such a critical aspect of Dirty Bomb, there’s no reason this shouldn’t be covered.

[/quote]

Sadly, they also forgot to tell people to charge their stupid defibs… Which is also a critical aspect of DB… :frowning:


(FalC_16) #15

aaand SD, please when you make an engi free, will you refund us for the gold spent? :stuck_out_tongue:


(bontsa) #16

No because it’ll be Turtle who no1 has spent any credits nor money in yet :wink:

A MAN CAN DREAM DAMNIT


(SaulWolfden) #17

No because it’ll be Turtle who no1 has spent any credits nor money in yet :wink:

A MAN CAN DREAM DAMNIT[/quote]

I certainly wouldn’t complain. Though I already have enough credits for him and a loadout of my choice atm.


(B_Montiel) #18

[quote=“Xenithos;185243”]
Sadly, they also forgot to tell people to charge their stupid defibs… Which is also a critical aspect of DB… :([/quote]

That’d also imply telling people that charging defibs under fire is also a common mistake. Entering deep into different cases would defeat the purpose of the tutorial. The worst tutorial you can possibly make is the tutorial where you get the player bored and drowned in too many information halfway through.

Besides, I definitely lobby for more explicit training about engineer work and a free engineer. Bushwacker always sounded to me like the most logical option for this.


(bontsa) #19

Since killing and damage dealing is quite straight-forward attribute present in each and every single shooter-title ever created (duuuuh), stuff in tutorial considering that should be kept in simply basic mechanics like imporance of hipfire and mobility. Like tutorial atm does do in conjunction of the Assault course, latter where you even get visibly punished for things like aiming down sights and crouching.

This is why I don’t see need for Assault, nor even Recon class tutorial, as those classes are focused on damage dealing. Arguable on latter, but as long as abilities are present, people usually get the urge to try them out = noticing Recon abilities are mostly free wallhacks = there you go, foundation for learning them is set. Not much tuto needed.

However just like tutorial now does, it runs player briefly through very basics of Fire Support and Medic roles, which are something not very heavily present in today’s big game titles (least in same form as in DB), hence they have to be taught. Like Montiel said, very basics are good to be present but not any too advanced as that would clutter new player’s information sensors :wink: They’ll learn eventually.

Game is also heavily revolving around objectives, so Engineer tutorial is definitely needed, mere repairing of a generator with yadda-yadda in background wont suffice. Objective mechanics being something also not so often seen in other titles.

TL;DR = Very basic stuff only in tutorial (not WASD, but game-specific ones like reviving etc.) to prevent info-bloating newbies. Also only stuff that are very DB specific, Medic/FireSupport/Engineer, as Assaults and Recons are something not extremely required and something whose role is more familiar from other titles already (arguable in Recon’s situation yes).