I was looking for help on making a spiral staircase, when I came across this:
http://www.splashdamage.com/forums/viewtopic.php?t=12358&highlight=spiral+stair
Does anyone know if this is hosted anywhere, so that I can download it?
I was looking for help on making a spiral staircase, when I came across this:
http://www.splashdamage.com/forums/viewtopic.php?t=12358&highlight=spiral+stair
Does anyone know if this is hosted anywhere, so that I can download it?
I’ve tried numerous times to make a spiral staircase from brushes but always failed miserably… The brushes just corrupt way to easily if you bend them in awkward positions like that…
My final solution was to simply make a model of one, which is much easier since you can rotate each step around instead of having to create a new one (you coulnd’t rotate them in radiant cause they got fucked most of the time lol).
Then you probably need a patch mesh that goes up in a spiralling way following the stairs roughly with a clip texture that will prevent getting stuck…
But no I don’t know the program 
That ain’t so difficult. You prolly need to use GTKRadiant 1.5, I don’t know if there’s a polygon builder in 1.4.
First create a brush with the diameter the spiral staircase, open the polygon builder, put in the values of 12 and 12 and THICK USE BORDER:

Then add another brush of small size. Open the polygon builder and enter the same values, DON’T THICK USE BORDER:

Now stretch the stairs to the middle one by one:

Then change the heights:
(heights are not yet correct in this picture)
Add some textures, and you’re finished!
You can adjust everything you like, and make it fit to your map, succes!
here’s the .map file. I hope I did it neat and didn’t forget anything.
http://rapidshare.com/files/83449734/spiral_stair.map.html
Happy Mapping!
Baron
I guess ill model the stairs instead then, for the meantime anyway.
EDIT: Heh, BaronBlabla, you posted as I did 
I just remembered that Chruker has an awesome “Brush Generator” for spiral stairs, you just enter your specs and his program creates it for you. For those of us still using 1.4.0 and/or are lazy(like me) 
Thanks Chruker! 8)