Merc name: Spike
Description: Spike is a thin and small Caucasian male who is hard to hit cause of his size and he’s hard to catch up with due to being VERY fast, he’s a master with melee weapons but blades are his favourite.
Primary options, shotguns only.
Secondary options, semi-auto pistols only.
Melee, bladed weapons only but he always has 2 in his hands so instead of having a quick hit and a hard hit, its only quick hits from either hand or both together.
Health would be low since he would be probably the fastest merc to get up close with his blades, maybe 80 if speed is 470 but if speed is 500 then health should be 60 so he’s quicker to kill but he will be fast so you’ll have to react quickly or spot him early.
Abilities would be a bouncing betty mine but launches sharp spikes that kill everyone around, even allies and have decoy grenades to deceive the enemy into thinking they’re someone else (decoy grenades aren’t really necessary I just thought of it now, but could be too op and annoying).
Maybe for a default loadout card he could have the Beckhill Combat Knife as a melee (but dual wielded), for secondary the M9 and the primary can be the Remburg-7. Unless you had smg’s instead of shotguns to make him able to do mid-range shooting, you could have the smg 9, but personally I think shotguns would do because he is designed for close quarter combat.
I figured Spike would be a good idea because then there could be another melee lone wolf style character to have rather than just Phantom.
Please give any and all feedback, cause I’d like to know if anyone else likes this idea
this is the first thing I’ve ever done on the Dirty Bomb part of nexon and have been playing about a week and m level 7 and am loving Dirty Bomb (sorry about the ramble)
See ya round
~HeSheWee (the name I always use, ignore my crazy ramble)