Speed hacks/teleporting?


(_retired_) #1

This seems to be the new phenomena? Or have I missed something?

People moving in insane speeds or making other people move like that.
Some people have reported also problems with their moving while hacker is in the server.

I haven’t witnessed this myself but suspected some people of it and now got nod from a friend about it.

No, it’s not ping issue unless guy is lagspiking but it’s kind of insane if they top the scoreboard then?


(SereneFlight) #2

Strangely enough there are some laggers who know how to play with lag (probably because they’ve been laggers for a long time) and meanwhile maybe once or twice when I’ve had lag due ISP fucking up, I’ve been as useful as a suggestion box.


(_retired_) #3

Strangely enough there are some laggers who know how to play with lag (probably because they’ve been laggers for a long time) and meanwhile maybe once or twice when I’ve had lag due ISP @$!# up, I’ve been as useful as a suggestion box.[/quote]

I was thinking that maybe servers just **** up with some players. You would kind of expect these people have high ping that are used to play with lag.


(AlphaUT) #4

Not so sure if that’s true or not, but one of my friend told me that he could have a rediclous ping issue while being No.1 in his team


(blonk) #5

[quote=“retired;30414”]This seems to be the new phenomena? Or have I missed something?

People moving in insane speeds or making other people move like that.
Some people have reported also problems with their moving while hacker is in the server.

I haven’t witnessed this myself but suspected some people of it and now got nod from a friend about it.

No, it’s not ping issue unless guy is lagspiking but it’s kind of insane if they top the scoreboard then?[/quote]

I’ve actually got some footage of this happening in a pub server, though if possible @Ardez , @Amerika or one of our other darling mods can confirm that’s okay since we don’t know at this point if there’s any foul play involved (the player in my footage insists it’s a bug) :slight_smile:


(Melinder) #6

To an extent, highish ping can put you in an advantage in an aggressive situation. From my experience, someone with around 180-250 ping can kill me before their model actually turns the corner on my screen. I’ve had a lot of people claim this is due to “Client-side registration”, though I don’t fully understand how it all works.

As for the teleporting / speedy models, high ping wont usually do that to a player model. The only issue I find is that player hitboxes feel a little off with high ping players. Teleporting is more to do with a players packet loss from memory. Theres quite a difference between having high ping due to the distance between you and the server, and simply having an issue with your internet connection (i.e having high packet loss).


(Jostabeere) #7

DB just fails at handling the laggers. No ping limit at all. You can make your connection as shit as possible and happily teleporting around with 988 ping while having lag compensation and kill people who’re already around a corner.


(Leki) #8

yeah lagged players have too much of an advantage in this game https://www.youtube.com/watch?v=DdpYgvxp0aY


(_retired_) #9

I have seen those kind of auras before. They are usually 200+ ping playing shotguns and group of people have hard time taking them down.

[quote=“Jostabeere;184515”]DB just fails at handling the laggers. No ping limit at all. You can make your connection as @$!# as possible and happily teleporting around with 988 ping while having lag compensation and kill people who’re already around a corner.[/quote]Definately there needs to be some kind of ping limit especially when pub MM comes out.

Personally I’m not nerd enough to know about these connection/tech issues and that’s why I’m asking is there something fishy going on or is this just their bad Internet (that still could be “abused” though).

Once I played on US west server (I’m european) and I got like 150+ ping. I could take on group of enemies with Nader and apparently it wasn’t easy to kill me. After that I haven’t played on such servers. You know, not being fair and all.

Then again I play this so little that I most likely this all won’t affect me a bit.


(Szakalot) #10

@Cam its actually very simple.

250ms ping means there is a quarter of a second delay between the player and the server.

a 250ms player will peek a corner and see you (since your position is already sent to him before - the server sends all player positions at all times) before the server will inform you of this peeking.

that player now has 250ms + your ping to shoot at you while you dont even know he is there.

even if you instantly start hiding, because of client-based hit registration, all the shots that scored on the 250ms players view will be counted as legitimate hits. this is why you sometimes get hit through walls - you were hidden, but not quite yet in the view of the shooting player.

this might sound like a huge advantage, and indeed is incredibly annoying when a 200ms+ player uses a sniper rifle, fortunately it works both ways. 250ms ping player will not recieve the information that they are being shot at, in time, when the tables are reversed.

this makes for ‘whoever peeks first’ game, which is a bit annoying, and the main reason why high stakes esports happen on LAN events


(ImSploosh) #11

As others have mentioned, rather than this being a hacking issue, it could very well be a lagging issue. I’ve met some people with pings upwards of 500, consistently. They have an enormous advantage over a player like me with a ping of 40. Killing them in a 1v1, especially close range, is nearly impossible unless you get a few lucky headshot while they’re zipping around. It’s not like it’s predictable either, they just zip and zoom everywhere and it happens so fast that you have no time to react.

Some of these people could have their connections like that on purpose, using lag switches or whatever (not sure about that stuff), and then other people just have bad connection.

This is also one reason I dislike that the “South American” servers are in Miami. All of these SA players go into these servers as well as U.S. East servers and lag like crazy. Previously, the SA servers would actually in SA (according to other players). It just sucks when you start killing a guy only for him to teleport to the side of you and wipe you out. This is more of an annoyance than a serious problem though. At least to me. :stuck_out_tongue:


(Szakalot) #12

[quote=“Sploosh;184656”]As others have mentioned, rather than this being a hacking issue, it could very well be a lagging issue. I’ve met some people with pings upwards of 500, consistently. They have an enormous advantage over a player like me with a ping of 40. Killing them in a 1v1, especially close range, is nearly impossible unless you get a few lucky headshot while they’re zipping around. It’s not like it’s predictable either, they just zip and zoom everywhere and it happens so fast that you have no time to react.

Some of these people could have their connections like that on purpose, using lag switches or whatever (not sure about that stuff), and then other people just have bad connection.

This is also one reason I dislike that the “South American” servers are in Miami. All of these SA players go into these servers as well as U.S. East servers and lag like crazy. Previously, the SA servers would actually in SA (according to other players). It just sucks when you start killing a guy only for him to teleport to the side of you and wipe you out. This is more of an annoyance than a serious problem though. At least to me. :P[/quote]

while it may seem unbeatable, the same 500ms ping players will get absolutely destroyed when it is you doing the peeking first. Overall, lower ping is better, but 200+ pings can be abused with high alpha damage weapons, or flanking strategies.


(ChaoticElf) #13

@Szakalot From your delay description, could this be a reason why ungibbed bodies skate around on the floor at times as well? The server syncing up with the client side info? Or is that a whole different beast?


(Szakalot) #14

not sure how ragdolls are done in DB tbh , usually bodies skate around after explosion/falling off a cliff, so its probably related, but I think the problem isn’t as simple then.


(Leki) #15

trying to revive those run away rag dolls can be quite annoying too … https://youtu.be/tgr-D-2fZco


(enigmaplatypus) #16

[quote=“Jostabeere;184515”]DB just fails at handling the laggers. No ping limit at all. You can make your connection as @$!# as possible and happily teleporting around with 988 ping while having lag compensation and kill people who’re already around a corner.[/quote]Definately there needs to be some kind of ping limit especially when pub MM comes out.

[/quote]

with the whole ping issue limit, sometimes your ping will spike randomly. even the best players can’t compensate a rubberbanding ping. (i have, and have seen other players go from like 60 to 1,000 ping in a minute or so and then fluctuating all over the place from there.) So a ping limit might not really work that well. also what if someone in another country where you live wanted to play with you but couldn’t just because they live in another country or continent?


(_retired_) #17

[quote=“Enigmaplatypus;185032”][with the whole ping issue limit, sometimes your ping will spike randomly. even the best players can’t compensate a rubberbanding ping. (i have, and have seen other players go from like 60 to 1,000 ping in a minute or so and then fluctuating all over the place from there.) So a ping limit might not really work that well. also what if someone in another country where you live wanted to play with you but couldn’t just because they live in another country or continent? [/quote]Issue that I posted in this thread was about players who seem to have low ping according to the score table but are still moving in light speed/teleporting.

However there should be ping limit.

Well, I don’t care if they want to play or not in the server I’m in (with the ping limit) if they would have servers that wouldn’t have ping limits.

Kickvoting wouldn’t work and I’m pretty annoyed for especially medic characters that high ping (200-300) while they are difficult to hit (let alone if aura, they are already fast) and can heal themselves.
Example couple of Phoenix players have sparked my anger since, they obviously can play with their kek while able to heal themselves and teleporting to other places.
Why exactly they are allowed to ruin other people’s matches when their Internet suck?

If you want to play against such players or to be such player, just don’t waste my time doing so.


(asparagusMist) #18

people do a sprint crouch jump which gives extra speed . there is teleport hacks seen people use them before.


(Amerika) #19

Quite a few people simply have terrible ISP’s or are on non-optimal wifi connections that tend to be more spotty than wired. This results in a ton of rubberbanding due to going from low latency to high latency constantly and the server trying to keep up with that. Or packet loss which causes even more issues with server/client prediction. Then you get the overly high latency players that are going to have a super rough time on their end but could be annoying on your end if their connection is rubberbanding (which at 300-500ms it probably is fluctuating by 200-300ms constantly) which also causes tons of issues.

The game can’t fix bad connections. And it’s not giving them any kind of an advantage other than they can be harder to shoot. But it’s a nightmare on their end to do virtually anything.

I use latency tools for work all the time due to the nature of our products. I should make a comparison video of how the game plays with a normal ping vs. high latency ping vs. rubberbanding latency vs. packet loss. A lot of people aren’t aware of how things actually work and make a lot of false assumptions or were given bad information from somebody and have never thought to question it.


(blonk) #20

This demonstrates what I think the OP is talking about. It’s also worth noting that the player in this case had a pretty low ping, it wasn’t fluctuating wildly or anything. As I said he claims it’s a “bug” and the way he keeps running into trouble doesn’t suggest a criminal mastermind to me.