[QUOTE=acQu;445298]Would it be too hardcore to demand to throw out Whitechapel from the mappool? I think the reasons are quite obvious, especially the first part, the church, and the last part of the map are just horrible. Yes, the map looks cool and stuff, but it is too linear and non-optional.
EV escort missions are minor compared to this. I wouldn’t touch one hand on the EV speed before not fixing the structural layout of most of the maps. Some have more problems (Whitechapel) as others, but there needs to be more options, side routes and less windows and horrible choke points you need to get through with more than 10 different points of exposure. Or maybe call these exposure tokens or 360(horizontal degree)/45 (vertical degree) token of exposure. Should be reduced to mainly 180/10. Ah those map-theories
Don’t ask me what it means :D[/QUOTE]
I like this map but I’m agree about exposure and :
- EV is dam slow
- There is no fight at all in the chapel most of the time due to defense spawn location. There is no “Doc run” at all with the data-cores (one more time Carrying design objective is not really effective)
- Last part is not really fun to play …