I’m tired and fighting a serious hangover when writing this so I apologize if I sound harsh 
The purple definately needs work. Really hard to notice, while the yellow is way to bright. Would love to hear the reasoning behind this change, the blue/orange theme was working very well no? Right now the yellow should definately be toned down and the purple brightened (although I’d reather see it changed to another color completely)
Need a better way of telling who you are spectating other than highlighting them in the “player bars”.
I feel as if arrows + name + hp is way to much on the screen at the same time. In it’s current state, I would rather have the arrows disappear when you’re close enough to see the player names.
Would be cool to see cooldowns added somewhere on the hud. Maybe in the player bars? Take a look at how Quake Live does it to display armors, mega health etc. Would be great to you could easily switch to i.e. a Skyhammer when you now he’s about to throw it.
The status bars for the objectives not being displayed sometimes. Switching between free look and first person a few times seems to fix it.
Either I’m blind (or not paying attention) but there aren’t any visual hint to as if an object is completed or interacted with? Thinking of forward spawn being captured, the objective is being delivered, the bloor blew up etc.
Secondary items, knife (sometimes abilities too) would disappear. The models for the hands and such was “there” but the actual “item” wasn’t. Seems to be caused (and fixed) by switching between free look and first person, not sure though.
When in first person, items used to interact with the objectives, pliers, planting c4 etc would often get displaced or suffer from the same bug as above, “disappearing”. Quite often the actual animation would either stop or not fire at all. Think it’s pretty much the same cause/fix, switching between first person and free look a few times too often.
Some of the sound effects became muted for me. And the big explosion at the end of WC didn’t make any sound at all. I tried to replicate it and the only plausible reason I found was that I was spectating someone who was far away from the “event”, and when I switched to another person closer to it (or free looked to it) the sound was either muted or completely silent. I’m really not sure if that’s the case but it’s the only plausible reason I could come up with when trying to replicate it.
Those are probably the main “issues” (disregarding some actual features that have already been discussed elsewhere) that I found most annoying and needing most attention. Those who are more into shoutcasting and things of that nature will probably give you a way more detailed feedback on this.
I’ll try to get a video up of these things as soon as I can.
