Spectator Clipping


([Cerberus]) #1

Hey, I was curious to know if it was at all possible for me to make a texture that spectators could move through but players couldnt. I mean I know I could just make the Clip brushing a function explosive or something to that effect, but was wondering if it would have any adverse effects.


(DerSaidin) #2

No afaik, but I wish there was. I like to give specs the ability to move around quickly. Good for shoutcasters and ETTV.

Thats why the adlernest roof isn’t clipped.


(kamikazee) #3

And what if you put all clip brushes in one func_static?


(DerSaidin) #4

Good idea!!

Go try it.


(murka) #5

and thanks to no clips on adlernest we can freely run on it :slight_smile:


([Cerberus]) #6

Thats my whole thing too, I dont want spectators getting stuck on clip, and at the same time dont want players getting to places they shouldnt be able to.


(murka) #7

clips as entities like explosive let spectators through.


(Jecoliah) #8

You can make clips into a script mover and that will allow specs to go through but not players.

Jec


(baltar47970) #9

is there a clip players can walk through but you cannot shoot through?
Thanks
Baltar