Spectating player stutter


(Wezelkrozum) #1

In this patch I have the feeling the mouse movement has changed or the way the info reaches the spectators client. For some reason this causes a lot of stuttering in close combat for the spectator. Boosting the framerate does minimize it a little bit but it’s still highly noticeable.

I feel like it’s barely watchable right now and therefore will be recording the next match a lot more in fly-mode.


(Wezelkrozum) #2

Nvm, found out tweaking the SpectatorViewBlendRate and SpectatorViewSnapAngle does the trick for a smoother experience. I still get a lot of latency tho. Could it be possible to sync the environment movements (all the other entities apart from the player I’m following) up with player you are following? Adding some fake latency to the other players could do the trick. I would love to see this as a configurable attribute.


(Wezelkrozum) #3

<Double post because of site problems>