It’s been a while since I posted - lots of real life changes have been keeping me busy. I have been working on the SpecOps mod on and off though. Here’s how things are going:
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Tickles is doing a new map. Something to do with a submarine I think
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Added an objective timer, which allows maps where something has to be built/destroyed for a certain length of time to look better
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Compiling the mod for linux tonight.
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Tested the mod quite a bit, fine tuned sniping damage.
We’re aiming to release a new version some time next week. Hopefully, it should be playable. Just ironing out the last few bugs.
EDIT: Also got a new .tk domain www.specops-mod.tk
