Specific SLI Support - nForce 980a SLI


(master[mind]) #1

I posted a thread about this 3 months ago and got trolled. :stuck_out_tongue: So now I’ll being more specific this time.

It appears, with research that my specific chipset(nForce 980a SLI) can be hit or miss when it comes to running SLI successfully(in my case 2xGTX465’s). The common syndrome is a horizontal tearing effect on the image. I’m more concerned about it now that we’ve been informed the game is Deferred Rendering…the track record with that hasn’t been to good here either. :stuck_out_tongue:
I don’t know what your testbed systems are SD, but could you throw in an SLI system based on that chipset?The reason for me owning that chipset is AM3, DDR3, and SLI are features. It is the only nVidia chip that supported those items at the time.

I can run the game on a single card, but I hate seeing all the computing power go to waste, plus, it cuts my AA options.


(Shadowcat) #2

are you sure that two 465’s are even required to run this game on max? >.>


(master[mind]) #3

I highly doubt it, but AA is always nice to add.


(Herandar) #4

Do you mind if I troll you for asking the same question twice? Not offended, it’s just the trolling principle. :wink:


(master[mind]) #5

Hahaha, but, how about sparing me the rebuttal? :smiley: The last time I posted this, it was about SLI in general, but I found out, it’s just my chipset with issues. :stuck_out_tongue:


(Auzner) #6

Yet another thread of pretending we see what’s in the black box.


(master[mind]) #7

Does that have meaning? :stuck_out_tongue:

Let’s not start this again…I have a legitimate question and I asked it. That is all.


(Nail) #8

seems more of a chipset problem than a game engine problem
looks like an ooopsie, wrong choice rather than something SD can address


(master[mind]) #9

[QUOTE=Nail;271411]seems more of a chipset problem than a game engine problem
looks like an ooopsie, wrong choice rather than something SD can address[/QUOTE]

Hmmm, not necessarily. The chipset isn’t the best choice, but I have no other choice… :stuck_out_tongue:

I have several different games and demos that handle SLI perfectly. No tearing, I get double framerate, etc. It’s when the game is right on the edge of actually supporting SLI that I get issues.

If I had another choice, I’d blame my hardware and my decision, but there is no other choice. This was the only chipset I could use that was in my budget and would support the hardware I chose(which also just fit in my budget).

I can provide a complete list of every game that does and doesn’t work if you need proof…


(Nail) #10

I’m moving to a 6850, can’t really justify the cost of 2 boards and the upgraded power supply and cooling


(master[mind]) #11

I would have thought the same thing, but I got both cards for $500 total.
I was building a fresh computer anyways, and I only had to get a 750watt PSU to run them(if that).

2x 465’s @ $500 > 1x 480 @ $500
^That was the main reason. Same price, better performance.


(Nail) #12

would only be worthwhile if I was running 2 x 24" CRTs, for LCD or LED monitors it’s overkill, you’ll never use the power, I just can’t see the advantage


(master[mind]) #13

Normally I’d agree, but the combined output is more like an upgraded card and less like a high resolution SLI setup. I do have it for shader chewing purposes. Games that are shader heavy such as Crysis see double framerates. Even running the Heaven Benchmark gave me a double score over just one card. In the case of the Heaven Benchmark, thats the difference between 20 and 40 fps. As for Crysis, it’s wonderfully stable at 45fps. This SLI setup was geared towards money saving.