I posted a thread about this 3 months ago and got trolled.
So now I’ll being more specific this time.
It appears, with research that my specific chipset(nForce 980a SLI) can be hit or miss when it comes to running SLI successfully(in my case 2xGTX465’s). The common syndrome is a horizontal tearing effect on the image. I’m more concerned about it now that we’ve been informed the game is Deferred Rendering…the track record with that hasn’t been to good here either. 
I don’t know what your testbed systems are SD, but could you throw in an SLI system based on that chipset?The reason for me owning that chipset is AM3, DDR3, and SLI are features. It is the only nVidia chip that supported those items at the time.
I can run the game on a single card, but I hate seeing all the computing power go to waste, plus, it cuts my AA options.

The last time I posted this, it was about SLI in general, but I found out, it’s just my chipset with issues.