ok i have a map, with many many patches and when i try and do a light compile with -patchshadows i get the safemalloc error, is there any way to turn of shadow casting for certain patches which i dont need shadows for?
specific patch shadows?
Try the _cs and _rs entity key/value pairs.
_cs = cast shadows
_rs = receive shadows
Set to 1 or 0 to enable/disable.
doesnt that error mean theres an entitiy outside of the worldspawn?
patch mesh is nonsolid but a func_group patch mesh I think will register as an entitiy maybe one is outside the worldspawn .
i think teh safemalloc error occurs during the -vis process if your map has a leak…but i have no leaks and the errors occurs during light stages
and patches arent nonsolid
patches are allways compiled as detail . they do not effect the bsp tree
post a log of the compile
well i tried to turn all the patches i didnt need shadows for into func_groups and then i added the key/value _cs/0 for them, still get the error though…anyway heres a log of the “-light -fast - gamma 2 - patchshadows” compile
— LoadMapFile —
C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.map
12014 brushes
1164 entities
84.63 second(s) load time
Saving map to C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.map
Map_SaveFile: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.map
Saved in 1.99 second(s).
Setting up
Listening…
=== running BSP command ===
“C:/Program Files/GtkRadiant-1.4/q3map_2.5.16_win32_x86/q3map2” -v -connect 127.0.0.1:39000 -game ja -fs_basepath “C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/” -light -fast -gamma 2 -patchshadows -fs_game MBIITest “C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.16
GtkRadiant - v1.5.0 Oct 8 2004 08:08:27
Voter turnout
— InitPaths —
VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//MBIITest/
VFS Init: C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData//base/— Light —
Fast mode enabled
Lighting gamma set to 2.000000
Patch shadow casting enabled
Map has shader script C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/…/shaders/q3map2_mb2_tatooine.shader
entering shaders/shaderlist.txt
entering shaders/shaderlist.txt (2)
entering shaders/shaderlist.txt (3)
entering shaders/shaderlist.txt (4)
entering shaders/shaderlist.txt (5)
entering shaders/shaderlist.txt (6)
entering shaders/bespin.shader
entering shaders/bounty.shader
entering shaders/byss.shader
entering shaders/cairn.shader
entering shaders/common.shader
entering shaders/danger.shader
entering shaders/decals.shader
entering shaders/desert.shader
entering shaders/doomgiver.shader
entering shaders/factory.shader
entering shaders/flares.shader
entering shaders/fogs.shader
entering shaders/h_evil.shader
entering shaders/hoth.shader
entering shaders/imp_mine.shader
entering shaders/impdetention.shader
entering shaders/imperial.shader
entering shaders/jnegretetest.shader
entering shaders/kejim.shader
entering shaders/korriban.shader
entering shaders/models.shader
entering shaders/mp.shader
entering shaders/narshaddaa.shader
entering shaders/nar_streets.shader
entering shaders/quicktrip.shader
entering shaders/rail.shader
entering shaders/rbettenbergtest.shader
entering shaders/rift.shader
entering shaders/rocky_ruins.shader
entering shaders/rooftop.shader
entering shaders/sandcrawler.shader
entering shaders/siege.shader
entering shaders/skies.shader
entering shaders/stu.shader
entering shaders/system.shader
entering shaders/taspir.shader
entering shaders/tests.shader
entering shaders/vjun.shader
entering shaders/wedge.shader
entering shaders/yavin.shader
entering shaders/jab.shader
entering shaders/tantive.shader
entering shaders/desertbreak.shader
Script file shaders/Characters.shader was not found
entering shaders/test.shader
entering shaders/metashader.shader
entering shaders/sprites.shader
entering shaders/cinematics.shader
Script file shaders/vader.shader was not found
entering shaders/cheshire_vader.shader
entering shaders/cloudcity.shader
WARNING: Unknown surfaceparm: “solid”
Script file shaders/organic.shader was not found
entering shaders/shfl.shader
Script file shaders/snowy.shader was not found
Script file shaders/stardestroyer.shader was not found
Script file shaders/stargate.shader was not found
entering shaders/what.shader
entering shaders/what2.shader
entering shaders/whitelight.shader
entering shaders/bespinnew.shader
entering shaders/fogscarb.shader
Script file shaders/tinsel.shader was not found
Script file shaders/skies2.shader was not found
entering shaders/bespinsp.shader
entering shaders/bespinskies.shader
entering shaders/bespinspecial.shader
entering shaders/mallstuff.shader
Script file shaders/JSF.shader was not found
entering shaders/shuttle.shader
entering shaders/q3map.shader
Script file shaders/cel.shader was not found
entering shaders/bespinsp2.shader
entering shaders/dotf2.shader
2462 shaderInfo
Loading C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.bsp
Loading C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.srf
— LoadMapFile —
Loading C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.map
entering C:/Program Files/LucasArts/Star Wars Jedi Knight Jedi Academy/GameData/MBIITest/maps/mb2_tatooine.map
244 light entities
— SetupBrushes —
11173 opaque brushes
— SetupDirt —
48 dirtmap vectors
— SetupSurfaceLightmaps —
10861 surfaces
9411 raw lightmaps
830 surfaces vertex lit
10031 surfaces lightmapped
7657 planar surfaces lightmapped
393 non-planar surfaces lightmapped
1981 patches lightmapped
449 planar patches lightmapped
— SetupTraceNodes —
************ ERROR ************
safe_malloc failed on allocation of 328728576 bytes
************ ERROR ************
safe_malloc failed on allocation of 328728576 bytes
errr… what size is your map, which kind of huge polygon stuff do you have!?
You might try the lowmem option (search this forum),
or add some more 256MB RAM 
my RAM is 512 and the map is this one: http://www.pcgamemods.com/5909
the screenshots should give you a pretty good idea of the patchwork involved
Even 512 MB is not enough, especially if you have W2K or XP and lots of other stuff running.
You might close Radiant bofore compiling, since it eats also a lot of memory while your map is loaded!
Nice map 
well only closer inspection using a func_group and setting _cs/0 seems to make those patches dissapear completely from my map…