Special Delivery TE NoQuarter Bug


(phisherman) #1

Hello everybody

I discovered a bug on the map sp_delivery_te with NQ123 & 125.

  1. Destroyed Wall doesnt appear
  2. Double Destroyed-Announcement

Does anybody have an explanation for this? I tried several things, but nothing helped.

I made some screens: ( Left one is etman, right one is NQ123 )


(stealth6) #2

funny now that you say it I realise that it’s a bug :smiley:
I just thought that was the way the map worked, but now thinking about it when playing it on etpro it works fine and I check out the script and now real reason for this.

Btw it’s the same bug on jaymod


(phisherman) #3

N/A…


(eiM) #4

The reason for this “bug” is not mod dependant. The problem is that the func_static brush is triggered twice if two dynamites are planted at the same objective within a second (waits and delay etc). So the broken func_static wall (invisible at start), is triggered twice -> visible -> invisible and thus its bugged.


(crapshoot) #5

does that still happen in NQ 1.2.7? i think this fix should have solved that


(eiM) #6

idd that should fix it. Someone should test it:p


(stealth6) #7

it’s fixed on 1.2.7 afaik


(ailmanki) #8

Wouldn’t it be possible to control that by mapscript?
just have an accum to control that the content of the trigger is only done once…
Or if the trigger is targeting it, then relay it over a mapscript?

Well I am just curious.


(eiM) #9

yeah you could fix it with a mapscript update using accums


(phisherman) #10

Concerning to this explanation, the bug shouldnt appear if only one dynamite is planted, did I understand that correctly? Because this bug appears with only one dynamite as well.


(aaa4) #11

jep explanation of eim is wrong. it is a nq/mod dependend (jaymod also?) bug.

everything you ask for btw is already discussed in this one thread which was posted.


(aaa4) #12

jep explanation of eim is wrong. it is a nq/mod dependend (jaymod also?) bug.

everything you ask for btw is already discussed in this one thread which was posted.


(eiM) #13

oh well if its only one dynamite then it is a nq bug. Just the image implies to have planted two dynas (double message)