Curious if it would be possible, to give each player a special shader which in combination with the binocular shader would react?
Normally a shader is just applied on top of the view, so it kinda filters it, there are green and red filters for the binocular, but the only thing they do is make the hole scene green or red…
Now it would be nice if it would be possible with some trick, to give the players uniform a special shader, and the binocular also, so that both together give a special effect? While the map around it, would just be filtered…
Yer I am lazy and I have not tested it out, I suppose it is possible with some shader keywords/combinations, I hoped some experienced mapper knows how to combine shaders for such an effect…





