Using the new speaker script system, I have created three speakers for a special event in my map. The three speakers play the same sound at different (but close) locations, with 2 seconds between each. The problem is, they start playing but cut-out about 1 second into the sample. I think they cut out as soon as the next one kicks in.
I have checked and double checked, and the speakers are not being triggered off again, so they should play the whole sample. I thought it might be the “digital clipping” mentioned in the LDR, but it’s not that because their volume is 127 and the sample itself could easily be tripled in volume before exceeding safe range limits.
So does anyone have an idea why they don’t work? Is it because they attempt to play the same sample, does this have something to do with it?

lol
But instead of going phweeeeeeeeeeeeeeeeeeeeeeeeeee… they go phwee-.